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use cgmath::prelude::*;
use cgmath::Matrix4;
use crate::{
elements::{ContainerElement, Element},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
material::{AlignmentGeometry, NoneAlignmentGeometry},
painting::{Decoration, EdgeInsetsGeometry, NoneDecoration, NoneEdgeInsetsGeometry},
rendering::BoxConstraints,
ui::Clip,
widgets::Widget,
};
use super::NoneWidget;
pub struct Container {
pub key: Key,
pub alignment: Box<dyn AlignmentGeometry>,
pub padding: Box<dyn EdgeInsetsGeometry>,
pub color: Color,
pub decoration: Box<dyn Decoration>,
pub foreground_decoration: Box<dyn Decoration>,
pub width: f32,
pub height: f32,
pub constraints: BoxConstraints,
pub margin: Box<dyn EdgeInsetsGeometry>,
pub transform: Matrix4<f32>,
pub transform_alignment: Box<dyn AlignmentGeometry>,
pub child: Box<dyn Widget>,
pub clip_behavior: Clip,
}
impl Default for Container {
fn default() -> Self {
Self {
key: Default::default(),
alignment: box NoneAlignmentGeometry,
padding: box NoneEdgeInsetsGeometry,
color: Default::default(),
decoration: box NoneDecoration,
foreground_decoration: box NoneDecoration,
width: Default::default(),
height: Default::default(),
constraints: Default::default(),
margin: box NoneEdgeInsetsGeometry,
transform: Matrix4::identity(),
transform_alignment: box NoneAlignmentGeometry,
child: box NoneWidget,
clip_behavior: Default::default(),
}
}
}
impl Widget for Container {
fn create_element(&self) -> Box<dyn Element> {
box ContainerElement::new(self)
}
}
impl WidgetProperties for Container {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}