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use crate::foundation::colorspace::Color;
use super::{Offset, Paint};
pub struct Shadow {
// The blurRadius in sigmas instead of logical pixels.
pub blur_sigma: f32,
// Color that the shadow will be drawn with.
pub color: Color, // = const Color(_kColorDefault),
// The displacement of the shadow from the casting element.
pub offset: Offset, // = Offset.zero,
// The standard deviation of the Gaussian to convolve with the shadow's shape.
pub blur_radius: f32, // = 0.0
}
impl Default for Shadow {
fn default() -> Self {
Self {
blur_sigma: Default::default(),
color: Default::default(),
offset: Default::default(),
blur_radius: Default::default(),
}
}
}
impl Shadow {
// Returns a new shadow with its offset and blurRadius scaled by the given factor.
pub fn scale(factor: f32) -> Shadow {
todo!()
}
// Create the Paint object that corresponds to this shadow description.
pub fn to_paint() -> Paint {
todo!()
}
}