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use std::time::Duration;
use crate::painting::{NoneShapeBorder, NoneBorderRadiusGeometry};
use crate::prelude::Color;
use crate::{
elements::{Element, UserAccountsDrawerHeaderElement},
foundation::{Id, Key, WidgetProperties},
painting::{BorderRadiusGeometry, ShapeBorder, TextStyle},
ui::Clip,
widgets::{NoneWidget, Widget},
};
use super::MaterialType;
pub struct UserAccountsDrawerHeader {
pub animation_duration: Duration,
pub border_on_foreground: bool,
pub border_radius: Box<dyn BorderRadiusGeometry>,
pub child: Box<dyn Widget>,
pub clip_behavior: Clip,
pub color: Color,
pub elevation: f32,
pub key: Key,
pub shadow_color: Color,
pub shape: Box<dyn ShapeBorder>,
pub text_style: TextStyle,
pub material_type: MaterialType,
}
impl Default for UserAccountsDrawerHeader {
fn default() -> Self {
Self {
animation_duration: Default::default(),
border_on_foreground: Default::default(),
border_radius: box NoneBorderRadiusGeometry,
child: box NoneWidget,
clip_behavior: Default::default(),
color: Default::default(),
elevation: Default::default(),
key: Default::default(),
shadow_color: Default::default(),
shape: box NoneShapeBorder,
text_style: Default::default(),
material_type: Default::default(),
}
}
}
impl Widget for UserAccountsDrawerHeader {
fn create_element(&self) -> Box<dyn Element> {
box UserAccountsDrawerHeaderElement::new(self)
}
}
impl WidgetProperties for UserAccountsDrawerHeader {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}