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pub trait Gradient {
    fn create_shader(
        &self,
        rect: Rect,
        text_direction: Option<TextDirection>
    ) -> Shader { ... } fn lerp_from(&self, a: Box<dyn Gradient>, t: f32) -> Box<dyn Gradient> { ... } fn lerp_to(&self, b: Box<dyn Gradient>, t: f32) -> Box<dyn Gradient> { ... } fn scale(&self, factor: f32) -> Box<dyn Gradient> { ... } }

Provided Methods

Implementors