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#![allow(unused_variables)] use crate::prelude::*; use crate::{ Actor, ActorBox, AllocationFlags, AnimationMode, Stage, Timeline, Toolbar, WindowRotation, }; use glib::signal::SignalHandlerId; use std::{cell::RefCell, fmt}; #[derive(Clone, Debug)] pub struct WindowProps { // pub native_window: NativeWindow, pub has_toolbar: bool, pub small_screen: bool, pub fullscreen: bool, pub rotate_size: bool, pub icon_name: Option<String>, pub rotation: WindowRotation, pub start_angle: f32, pub end_angle: f32, pub angle: f32, pub icon_texture: Option<dx::Handle>, pub toolbar: Option<Toolbar>, pub resize_grip: Option<Actor>, pub debug_actor: Option<Actor>, pub rotation_timeline: Option<Timeline>, } #[derive(Clone, Debug)] pub struct Window { props: RefCell<WindowProps>, pub stage: Stage, // previous called stage } impl Window { pub fn new() -> Window { Default::default() } /// new_with_clutter_stage: /// @stage: A #Stage /// /// Creates a new #Stage, using @stage as the backing #Stage. This /// function is meant for use primarily for embedding a #Stage into /// a foreign stage when using a toolkit integration library. /// /// Returns: A #Stage /// pub fn with_stage(stage: &Stage) -> Window { // unsafe { TODO: call ffi:window_new_with_clutter_stage() } unimplemented!() } /// get_for_stage: /// @stage: A #Stage /// /// Gets the #Stage parent of the #Stage, if it exists. /// /// Returns: (transfer none): A #Stage, or %None /// pub fn get_for_stage(stage: &Stage) -> Option<Window> { // unsafe { TODO: call ffi:window_get_for_stage() } unimplemented!() } pub fn test_check(&self) -> String { "HERE".into() } fn reallocate(&self) { let allocation_box = self.stage.get_allocation_box(); self.allocation_changed_cb( &self.stage, &allocation_box, AllocationFlags::ALLOCATION_NONE, ); } fn allocation_changed_cb( &self, actor: &Stage, allocation_box: &ActorBox, flags: AllocationFlags, ) { // let padding: Padding; // MxWindowPrivate *priv; let toolbar_height = 0.0; // Note, ideally this would happen just before allocate, but there's // no signal we can connect to for that without overriding an actor. // // Instead, we do this each time the allocation is changed on the stage // or the toolbar. This shouldn't be a frequent occurence, but // unfortunately can happen multiple times before the actual relayout // happens. // priv = self.priv; // let from_toolbar = actor == props.toolbar; // actor = props.stage; // let (width, height) = self.inner.get_size(); // let (stage_width, stage_height) = actor.get_size(); // let x = (stage_width - width) / 2.0; // let y = (stage_height - height) / 2.0; // UGLY // if !props.has_toolbar || props.small_screen || props.fullscreen { // padding.top = padding.right = padding.bottom = padding.left = 0; // } else { // padding.top = padding.right = padding.bottom = padding.left = 1; // } // if props.has_toolbar && props.toolbar { // actor_get_preferred_height(props.toolbar, // width - padding.left - // padding.right, // NULL, &toolbar_height); // if !from_toolbar { // actor_set_position (props.toolbar, // padding.left + x, // padding.top + y); // actor_set_pivot_point(props.toolbar, // (width / 2.0 - padding.left) / actor_get_width (props.toolbar), // (height / 2.0 - padding.top) / actor_get_height (props.toolbar)); // actor_set_rotation_angle(props.toolbar, // CLUTTER_Z_AXIS, // props.angle); // g_object_set(G_OBJECT(props.toolbar), // "natural-width", // width - padding.left - padding.right, // NULL); // } // } else { // toolbar_height = 0; // } // if props.child { // g_object_set(G_OBJECT(props.child), // "natural-width", width - padding.left - padding.right, // "natural-height", height - toolbar_height - // padding.top - padding.bottom, // "x", padding.left + x, // "y", toolbar_height + padding.top + y, // NULL); // clutter_actor_set_rotation_angle(props.child, CLUTTER_Z_AXIS, props.angle); // clutter_actor_set_pivot_point(props.child, // (width / 2.0 - padding.left) / clutter_actor_get_width (props.child), // (height / 2.0 - padding.top - toolbar_height) / clutter_actor_get_height (props.child)); // } // if props.resize_grip { // clutter_actor_get_preferred_size(props.resize_grip, // NULL, NULL, // &width, &height); // clutter_actor_set_position(props.resize_grip, // stage_width - width - padding.right, // stage_height - height - padding.bottom); // } } } impl Default for Window { fn default() -> Self { let timeline = Timeline::new(400); timeline.set_progress_mode(AnimationMode::EaseInOutQuad); let inner = Stage::new(); inner.set_user_resizable(true); let props = WindowProps { has_toolbar: true, small_screen: false, fullscreen: false, rotate_size: false, icon_name: None, toolbar: None, resize_grip: None, debug_actor: None, rotation: WindowRotation::Rotation0, rotation_timeline: Some(timeline), start_angle: 0.0, end_angle: 0.0, angle: 0.0, icon_texture: None, }; let window = Self { stage: inner, props: RefCell::new(props), }; // focus_manager_get_for_stage ((Stage *)stage.inner) // let toolbar = Toolbar::new(); // stage.set_toolbar(&toolbar); // let resize_grip = Icon::new(); // stylable_set_style_class(MX_STYLABLE (stage.resize_grip), "ResizeGrip"); // clutter_actor_add_child(stage.inner, stage.resize_grip); // if stage.fullscreen || !clutter_stage_get_user_resizable(CLUTTER_STAGE(stage.inner)) || !stage.has_toolbar { // clutter_actor_hide (stage.resize_grip); // } // #ifdef HAVE_X11 // stage.native_window = _window_x11_new (self); // #endif // #ifdef HAVE_WAYLAND // stage.native_window = _window_wayland_new (self); // #endif window } } impl Object for Window {} impl Is<Window> for Window {} impl AsRef<Window> for Window { fn as_ref(&self) -> &Window { self } } pub trait WindowExt: 'static { /// get_child: /// @window: A #Window /// /// Get the primary child of the window. See set_child(). /// /// Returns: (transfer none): A #Actor, or %None /// fn get_child(&self) -> Option<Actor>; /// get_clutter_stage: /// @window: A #Stage /// /// Gets the #Stage managed by the window. /// /// Returns: (transfer none): A #Stage /// fn get_clutter_stage(&self) -> Option<&Stage>; /// get_fullscreen: /// @window: A #Stage /// /// Determines if the window has been set to be in fullscreen mode. /// /// Returns: %true if the window has been set to be in fullscreen mode, /// otherwise %false /// fn get_fullscreen(&self) -> bool; /// get_has_toolbar: /// @window: A #Stage /// /// Determines whether the window has a toolbar or not. /// See set_has_toolbar(). /// /// Returns: %true if the window has a toolbar, otherwise %false /// fn get_has_toolbar(&self) -> bool; /// get_icon_name: /// @window: A #Stage /// /// Gets the currently set window icon name. This will be %None if there is none /// set, or the icon was set with set_icon_from_cogl_texture(). /// /// Returns: The window icon name, or %None /// fn get_icon_name(&self) -> Option<String>; fn get_resisable(&self) -> bool; /// get_small_screen: /// @window: A #Stage /// /// Determines if the window is in small-screen mode. /// See set_small_screen(). /// /// Returns: %true if the window is in small-screen mode, otherwise %false /// fn get_small_screen(&self) -> bool; /// get_title: /// @window: A #Stage /// /// Retrieves the title used for the window. /// /// Returns: The title used for the window /// fn get_title(&self) -> Option<String>; /// get_toolbar: /// @window: A #Stage /// /// Retrieves the toolbar associated with the window. /// /// Returns: (transfer none): A #Toolbar /// fn get_toolbar(&self) -> Option<Toolbar>; /// get_window_position: /// @window: an #Stage /// @x: (out) (allow-none): A pointer for the x-coordinate /// @y: (out) (allow-none): A pointer for the y-coordinate /// /// Retrieves the absolute position of the window on the screen. /// fn get_window_position(&self) -> (i32, i32); /// get_window_rotation: /// @window: A #Stage /// /// Retrieve the rotation of the window. /// /// Returns: An #StageRotation /// fn get_window_rotation(&self) -> WindowRotation; /// get_window_size: /// @window: A #Stage /// @width: (out) (allow-none): A #gint pointer for the window's width /// @height: (out) (allow-none): A #gint pointer for the window's height /// /// Retrieves the size of the display area of the window, taking into /// account any window border. This includes the area occupied by the /// window's toolbar, if it's enabled. /// fn get_window_size(&self) -> (i32, i32); /// hide: /// @window: A #Stage /// /// Hide the window /// fn hide(&self) -> &Self; /// present: /// @window: A #Stage /// /// Present the window. The actual behaviour is specific to the window system. /// fn present(&self); fn set_background_color(&self, color: Option<Color>); /// set_child: /// @window: A #Stage /// @actor: A #Actor /// /// Adds @actor to the window and sets it as the primary child. When the /// stage managed in the window changes size, the child will be resized /// to match it. /// fn set_child<P: Is<Actor>>(&self, actor: &P); /// set_fullscreen: /// @window: A #Stage /// @fullscreen: %true to request fullscreen mode, %false to disable /// /// Set the window to be in fullscreen mode or windowed mode. /// /// <note><para> /// Setting fullscreen mode doesn't necessarily mean the window is actually /// fullscreen. Setting this property is only a request to the underlying /// window system. /// </para></note> /// fn set_fullscreen(&self, fullscreen: bool) -> &Self; /// set_has_toolbar: /// @window: A #Stage /// @toolbar: %true if the toolbar should be displayed /// /// Sets whether the window has a toolbar or not. If the window has a toolbar, /// client-side window decorations will be enabled. /// fn set_has_toolbar(&self, toolbar: bool); fn set_icon_from_cogl_texture(&self, texture: dx::Handle); /// set_icon_name: /// @window: A #Stage /// @icon_name: (allow-none): An icon name, or %None /// /// Set an icon-name to use for the window icon. The icon will be looked up /// from the default theme. /// fn set_icon_name(&self, icon_name: Option<String>); fn set_resizable(&self, resizable: bool) -> &Self; /// get_small_screen: /// @window: A #Stage /// /// Determines if the window is in small-screen mode. /// See set_small_screen(). /// /// Returns: %true if the window is in small-screen mode, otherwise %false /// fn set_small_screen(&self, small_screen: bool); /// set_title: /// @window: A #Stage /// @title: A string to use for the window title name /// /// Sets the title used for the window, the results of which are /// window-system specific. /// fn set_title(&self, title: &str) -> &Self; /// set_toolbar: /// @window: (allow-none): A #Stage /// /// Sets the toolbar associated with the window. /// fn set_toolbar<P: Is<Toolbar>>(&self, toolbar: &P); /// set_window_position: /// @window: A #Stage /// @x: An x-coordinate /// @y: A y-coordinate /// /// Sets the absolute position of the window on the screen. /// fn set_window_position(&self, x: i32, y: i32); /// set_window_rotation: /// @window: A #Stage /// @rotation: The #StageRotation /// /// Set the rotation of the window. /// fn set_window_rotation(&self, rotation: WindowRotation); /// set_window_size: /// @window: A #Stage /// @width: A width, in pixels /// @height: A height, in pixels /// /// Sets the size of the window, taking into account any window border. This /// corresponds to the window's available area for its child, minus the area /// occupied by the window's toolbar, if it's enabled. /// /// <note><para> /// Setting the window size may involve a request to the underlying windowing /// system, and may not immediately be reflected. /// </para></note> /// fn set_window_size(&self, width: i32, height: i32) -> &Self; /// show: /// @window: A #Stage /// /// Show the window. Should called after size of stage is set, /// for proper reallocation is happen. /// fn show(&self) -> &Self; fn get_property_icon_cogl_texture(&self) -> Option<String>; fn set_property_icon_cogl_texture(&self, icon_cogl_texture: Option<&str>); fn get_property_window_rotation_angle(&self) -> f32; fn get_property_window_rotation_timeline(&self) -> Option<Timeline>; /// The ::activate signal is emitted when the stage receives key focus /// from the underlying window system. fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_destroy<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_child_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_fullscreen_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_has_toolbar_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_icon_cogl_texture_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId; fn connect_property_icon_name_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_small_screen_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_title_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_toolbar_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_window_rotation_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId; fn connect_property_window_rotation_angle_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId; fn connect_property_window_rotation_timeline_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId; } impl<O: Is<Window>> WindowExt for O { /// get_child: /// @window: A #Stage /// /// Get the primary child of the window. See set_child(). /// /// Returns: (transfer none): A #Actor, or %None /// fn get_child(&self) -> Option<Actor> { let stage = self.as_ref(); let props = stage.props.borrow(); // props.child.clone() unimplemented!() } /// get_clutter_stage: /// @window: A #Stage /// /// Gets the #Stage managed by the window. /// /// Returns: (transfer none): A #Stage /// fn get_clutter_stage(&self) -> Option<&Stage> { let stage = self.as_ref(); Some(&stage.stage) } /// get_fullscreen: /// @window: A #Stage /// /// Determines if the window has been set to be in fullscreen mode. /// /// Returns: %true if the window has been set to be in fullscreen mode, /// otherwise %false /// fn get_fullscreen(&self) -> bool { let stage = self.as_ref(); stage.stage.get_fullscreen() } /// get_has_toolbar: /// @window: A #Stage /// /// Determines whether the window has a toolbar or not. /// See set_has_toolbar(). /// /// Returns: %true if the window has a toolbar, otherwise %false /// fn get_has_toolbar(&self) -> bool { let stage = self.as_ref(); let props = stage.props.borrow(); props.has_toolbar } /// get_icon_name: /// @window: A #Stage /// /// Gets the currently set window icon name. This will be %None if there is none /// set, or the icon was set with set_icon_from_cogl_texture(). /// /// Returns: The window icon name, or %None /// fn get_icon_name(&self) -> Option<String> { let stage = self.as_ref(); let props = stage.props.borrow(); props.icon_name.clone() } fn get_resisable(&self) -> bool { let stage = self.as_ref(); stage.stage.get_user_resizable() } /// get_small_screen: /// @window: A #Stage /// /// Determines if the window is in small-screen mode. /// See set_small_screen(). /// /// Returns: %true if the window is in small-screen mode, otherwise %false /// fn get_small_screen(&self) -> bool { let stage = self.as_ref(); let props = stage.props.borrow(); props.small_screen } /// get_title: /// @window: A #Stage /// /// Retrieves the title used for the window. /// /// Returns: The title used for the window /// fn get_title(&self) -> Option<String> { let window = self.as_ref(); window.stage.get_title().map(|title| title.as_str().into()) } /// get_toolbar: /// @window: A #Stage /// /// Retrieves the toolbar associated with the window. /// /// Returns: (transfer none): A #Toolbar /// fn get_toolbar(&self) -> Option<Toolbar> { let stage = self.as_ref(); let props = stage.props.borrow(); props.toolbar.clone() } /// get_window_position: /// @window: an #Stage /// @x: (out) (allow-none): A pointer for the x-coordinate /// @y: (out) (allow-none): A pointer for the y-coordinate /// /// Retrieves the absolute position of the window on the screen. /// fn get_window_position(&self) -> (i32, i32) { let stage = self.as_ref(); // if stage.native_window { // return stage.native_window.get_position(); // } (0, 0) } /// get_window_rotation: /// @window: A #Stage /// /// Retrieve the rotation of the window. /// /// Returns: An #StageRotation /// fn get_window_rotation(&self) -> WindowRotation { let stage = self.as_ref(); let props = stage.props.borrow(); props.rotation } /// get_window_size: /// @window: A #Stage /// @width: (out) (allow-none): A #gint pointer for the window's width /// @height: (out) (allow-none): A #gint pointer for the window's height /// /// Retrieves the size of the display area of the window, taking into /// account any window border. This includes the area occupied by the /// window's toolbar, if it's enabled. /// fn get_window_size(&self) -> (i32, i32) { let stage = self.as_ref(); let (width, height) = stage.stage.get_size(); (width as i32, height as i32) } /// hide: /// @window: A #Stage /// /// Hide the window /// fn hide(&self) -> &Self { let stage = self.as_ref(); stage.stage.hide(); self } /// present: /// @window: A #Stage /// /// Present the window. The actual behaviour is specific to the window system. /// fn present(&self) { let stage = self.as_ref(); // if stage.native_window { // stage.native_window.present(); // } } fn set_background_color(&self, value: Option<Color>) { let stage = self.as_ref(); let inner = &stage.stage; inner.set_background_color(value); } /// set_child: /// @window: A #Stage /// @actor: A #Actor /// /// Adds @actor to the window and sets it as the primary child. When the /// stage managed in the window changes size, the child will be resized /// to match it. /// fn set_child<P: Is<Actor>>(&self, actor: &P) { let window = self.as_ref(); let actor = actor.as_ref(); // TODO: we should to find other way to control primary child, so atm disable it // // if there are other childs we remove them all, // // coz by original design we should have only primaty child Actor // if window.stage.get_n_children() > 0 { // window.stage.remove_all_children(); // } window.stage.add_child(actor); // actor.real_queue_relayout(); // actor.queue_redraw(); window.reallocate(); window.stage.queue_relayout(); // window.stage.queue_redraw(); // window.stage.ensure_redraw(); // g_object_notify(G_OBJECT(window), "child"); } /// set_fullscreen: /// @window: A #Stage /// @fullscreen: %true to request fullscreen mode, %false to disable /// /// Set the window to be in fullscreen mode or windowed mode. /// /// <note><para> /// Setting fullscreen mode doesn't necessarily mean the window is actually /// fullscreen. Setting this property is only a request to the underlying /// window system. /// </para></note> /// fn set_fullscreen(&self, fullscreen: bool) -> &Self { let stage = self.as_ref(); stage.stage.set_fullscreen(fullscreen); self } /// set_has_toolbar: /// @window: A #Stage /// @toolbar: %true if the toolbar should be displayed /// /// Sets whether the window has a toolbar or not. If the window has a toolbar, /// client-side window decorations will be enabled. /// fn set_has_toolbar(&self, toolbar: bool) { let stage = self.as_ref(); let mut props = stage.props.borrow_mut(); if props.has_toolbar != toolbar { props.has_toolbar = toolbar; if !toolbar { // clutter_actor_hide(stage.toolbar); // clutter_actor_hide(stage.resize_grip); } else { // clutter_actor_show(stage.toolbar); // if clutter_stage_get_user_resizable((ClutterStage *)stage.stage) { // clutter_actor_show(stage.resize_grip); // } } // g_object_notify(G_OBJECT(window), "has-toolbar"); // stage.reallocate(window); } } fn set_icon_from_cogl_texture(&self, texture: dx::Handle) { // unsafe { TODO: call ffi:window_set_icon_from_cogl_texture() } unimplemented!() } /// set_icon_name: /// @window: A #Stage /// @icon_name: (allow-none): An icon name, or %None /// /// Set an icon-name to use for the window icon. The icon will be looked up /// from the default theme. /// fn set_icon_name(&self, icon_name: Option<String>) { let stage = self.as_ref(); let mut props = stage.props.borrow_mut(); // if props.icon_name && icon_name && g_str_equal(stage.icon_name, icon_name)) { // return; // } if props.icon_name.is_none() && icon_name.is_none() { return; } props.icon_name = icon_name; // g_object_notify(G_OBJECT(window), "icon-name"); } fn set_resizable(&self, resizable: bool) -> &Self { let stage = self.as_ref(); stage.stage.set_user_resizable(resizable); self } /// get_small_screen: /// @window: A #Stage /// /// Determines if the window is in small-screen mode. /// See set_small_screen(). /// /// Returns: %true if the window is in small-screen mode, otherwise %false /// fn set_small_screen(&self, small_screen: bool) { let stage = self.as_ref(); let mut props = stage.props.borrow_mut(); if props.small_screen != small_screen { props.small_screen = small_screen; // g_object_notify(G_OBJECT(window), "small-screen"); } } /// set_title: /// @window: A #Stage /// @title: A string to use for the window title name /// /// Sets the title used for the window, the results of which are /// window-system specific. /// fn set_title(&self, title: &str) -> &Self { let stage = self.as_ref(); stage.stage.set_title(title); self } /// set_toolbar: /// @window: (allow-none): A #Stage /// /// Sets the toolbar associated with the window. /// fn set_toolbar<P: Is<Toolbar>>(&self, toolbar: &P) { let stage = self.as_ref(); let toolbar = toolbar.as_ref(); // if stage.toolbar == (ClutterActor *)toolbar { // return; // } // // Remove old toolbar // if stage.toolbar { // g_signal_handlers_disconnect_by_func(stage.toolbar, // stage.allocation_changed_cb, // window); // g_object_remove_weak_pointer(G_OBJECT(stage.toolbar), (gpointer *)&stage.toolbar); // clutter_actor_remove_child(stage.stage, stage.toolbar); // } // stage.toolbar = (ClutterActor *)toolbar; // // Add new toolbar // if (toolbar) { // clutter_actor_add_child(stage.stage, stage.toolbar); // g_object_add_weak_pointer(G_OBJECT (stage.toolbar), (gpointer *)&stage.toolbar); // g_signal_connect(stage.toolbar, "allocation-changed", // G_CALLBACK(stage.allocation_changed_cb), window); // } // stage.has_toolbar = stage.toolbar ? true : false; } /// set_window_position: /// @window: A #Stage /// @x: An x-coordinate /// @y: A y-coordinate /// /// Sets the absolute position of the window on the screen. /// fn set_window_position(&self, x: i32, y: i32) { let stage = self.as_ref(); // if stage.native_window { // stage.native_window.set_position(x, y); // } } /// set_window_rotation: /// @window: A #Stage /// @rotation: The #StageRotation /// /// Set the rotation of the window. /// fn set_window_rotation(&self, rotation: WindowRotation) { use WindowRotation::*; let stage = self.as_ref(); let mut props = stage.props.borrow_mut(); if props.rotation == rotation { return; } if ((props.rotation == Rotation0) || (props.rotation == Rotation180)) && ((rotation == Rotation90) || (rotation == Rotation270)) { props.rotate_size = true; } else if ((props.rotation == Rotation90) || (props.rotation == Rotation270)) && ((rotation == Rotation0) || (rotation == Rotation180)) { props.rotate_size = true; } props.rotation = rotation; props.start_angle = props.angle; match rotation { Rotation0 => { props.end_angle = 0.0; } Rotation90 => { props.end_angle = 90.0; } Rotation180 => { props.end_angle = 180.0; } Rotation270 => { props.end_angle = 270.0; } } if props.end_angle - props.start_angle > 180.0 { props.end_angle -= 360.0; } else if props.end_angle - props.start_angle < -180.0 { props.end_angle += 360.0; } // let msecs = (guint)((ABS(props.end_angle - props.start_angle) / 90.0) * 400.0); // clutter_timeline_rewind(props.rotation_timeline); // clutter_timeline_set_duration(props.rotation_timeline, msecs); // clutter_timeline_start(props.rotation_timeline); // g_object_notify(G_OBJECT(window), "window-rotation"); } /// set_window_size: /// @window: A #Stage /// @width: A width, in pixels /// @height: A height, in pixels /// /// Sets the size of the window, taking into account any window border. This /// corresponds to the window's available area for its child, minus the area /// occupied by the window's toolbar, if it's enabled. /// /// <note><para> /// Setting the window size may involve a request to the underlying windowing /// system, and may not immediately be reflected. /// </para></note> /// fn set_window_size(&self, width: i32, height: i32) -> &Self { let stage = self.as_ref(); stage.stage.set_size(width as f32, height as f32); self } /// show: /// @window: A #Stage /// /// Show the window. Should called after size of stage is set, /// for proper reallocation is happen. /// fn show(&self) -> &Self { let stage = self.as_ref(); stage.stage.show(); self } fn get_property_icon_cogl_texture(&self) -> Option<String> { // unsafe { // let mut value = Value::from_type(<String as StaticType>::static_type()); // gobject_sys::g_object_get_property( // self.to_glib_none().0 as *mut gobject_sys::GObject, // b"icon-cogl-texture\0".as_ptr() as *const _, // value.to_glib_none_mut().0, // ); // value // .get() // .expect("Return Value for property `icon-cogl-texture` getter") // } unimplemented!() } fn set_property_icon_cogl_texture(&self, icon_cogl_texture: Option<&str>) { // unsafe { // gobject_sys::g_object_set_property( // self.to_glib_none().0 as *mut gobject_sys::GObject, // b"icon-cogl-texture\0".as_ptr() as *const _, // Value::from(icon_cogl_texture).to_glib_none().0, // ); // } unimplemented!() } fn get_property_window_rotation_angle(&self) -> f32 { // unsafe { // let mut value = Value::from_type(<f32 as StaticType>::static_type()); // gobject_sys::g_object_get_property( // self.to_glib_none().0 as *mut gobject_sys::GObject, // b"window-rotation-angle\0".as_ptr() as *const _, // value.to_glib_none_mut().0, // ); // value // .get() // .expect("Return Value for property `window-rotation-angle` getter") // .unwrap() // } unimplemented!() } fn get_property_window_rotation_timeline(&self) -> Option<Timeline> { // unsafe { // let mut value = Value::from_type(<Timeline as StaticType>::static_type()); // gobject_sys::g_object_get_property( // self.to_glib_none().0 as *mut gobject_sys::GObject, // b"window-rotation-timeline\0".as_ptr() as *const _, // value.to_glib_none_mut().0, // ); // value // .get() // .expect("Return Value for property `window-rotation-timeline` getter") // } unimplemented!() } // unsafe fn unsafe_cast_ref<T: ObjectType>(&self) -> &T { // debug_assert!(self.is::<T>()); // // This cast is safe because all our wrapper types have the // // same representation except for the name and the phantom data // // type. IsA<> is an unsafe trait that must only be implemented // // if this is a valid wrapper type // &*(self as *const Self as *const T) // } fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { let window = self.as_ref(); let this = unsafe { &*(window as *const Window as *const Self) }; let result = window.stage.connect_activate(move |widget| f(this)); result } // TODO: &Self fn connect_destroy<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { let stage = self.as_ref(); let this = unsafe { &*(stage as *const Window as *const Self) }; stage.stage.connect_destroy(move |_| { f(this); }) } fn connect_property_child_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_child_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::child\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_child_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_fullscreen_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_fullscreen_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::fullscreen\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_fullscreen_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_has_toolbar_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_has_toolbar_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::has-toolbar\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_has_toolbar_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_icon_cogl_texture_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { // unsafe extern "C" fn notify_icon_cogl_texture_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::icon-cogl-texture\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_icon_cogl_texture_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_icon_name_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_icon_name_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::icon-name\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_icon_name_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_small_screen_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { // unsafe extern "C" fn notify_small_screen_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::small-screen\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_small_screen_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_title_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_title_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::title\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_title_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_toolbar_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_toolbar_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::toolbar\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_toolbar_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_window_rotation_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { // unsafe extern "C" fn notify_window_rotation_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::window-rotation\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_window_rotation_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_window_rotation_angle_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { // unsafe extern "C" fn notify_window_rotation_angle_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::window-rotation-angle\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_window_rotation_angle_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_window_rotation_timeline_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId { // unsafe extern "C" fn notify_window_rotation_timeline_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::Window, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<Window>, // { // let f: &F = &*(f as *const F); // f(&Window::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::window-rotation-timeline\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_window_rotation_timeline_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } } impl fmt::Display for Window { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "Window") } }