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use crate::Color; #[macro_use] mod rt; mod actor_manager; pub use self::actor_manager::{ActorManager, ActorManagerExt}; mod adjustment; pub use self::adjustment::{Adjustment, AdjustmentExt}; // mod box_layout; // pub use self::box_layout::{BoxLayout, BoxLayoutExt}; mod box_layout_child; pub use self::box_layout_child::{BoxLayoutChild, BoxLayoutChildExt}; mod button; pub use self::button::{Button, ButtonExt}; mod button_group; pub use self::button_group::{ButtonGroup, ButtonGroupExt}; mod clipboard; pub use self::clipboard::{Clipboard, ClipboardExt}; mod combo_box; pub use self::combo_box::{ComboBox, ComboBoxExt}; mod dialog; pub use self::dialog::{Dialog, DialogExt}; mod entry; pub use self::entry::{Entry, EntryExt}; mod expander; pub use self::expander::{Expander, ExpanderExt}; mod fade_effect; pub use self::fade_effect::{FadeEffect, FadeEffectExt}; mod floating_widget; pub use self::floating_widget::FloatingWidget; mod focus_manager; pub use self::focus_manager::{FocusManager, FocusManagerExt}; mod focusable; pub use self::focusable::Focusable; mod frame; pub use self::frame::Frame; mod grid; pub use self::grid::{Grid, GridExt}; mod icon; pub use self::icon::{Icon, IconExt}; mod icon_theme; pub use self::icon_theme::{IconTheme, IconThemeExt}; mod image; pub use self::image::{Image, ImageExt}; mod item_view; pub use self::item_view::{ItemView, ItemViewExt}; mod kinetic_scroll_view; pub use self::kinetic_scroll_view::{KineticScrollView, KineticScrollViewExt}; mod label; pub use self::label::{Label, LabelExt}; mod list_view; pub use self::list_view::{ListView, ListViewExt}; mod menu; pub use self::menu::{Menu, MenuExt}; mod notebook; pub use self::notebook::{Notebook, NotebookExt}; mod pager; pub use self::pager::{Pager, PagerExt}; mod path_bar; pub use self::path_bar::{PathBar, PathBarExt}; mod progress_bar; pub use self::progress_bar::{ProgressBar, ProgressBarExt}; mod push_action; pub use self::push_action::{PushAction, PushActionExt}; mod scroll_bar; pub use self::scroll_bar::{ScrollBar, ScrollBarExt}; mod scroll_view; pub use self::scroll_view::{ScrollView, ScrollViewExt}; mod settings; pub use self::settings::{Settings, SettingsExt}; mod slider; pub use self::slider::{Slider, SliderExt}; mod spinner; pub use self::spinner::{Spinner, SpinnerExt}; mod stack; pub use self::stack::{Stack, StackExt}; mod stack_child; pub use self::stack_child::{StackChild, StackChildExt}; mod style; pub use self::style::{Style, StyleExt}; mod surface; pub use self::surface::{Surface, SurfaceExt}; mod table; pub use self::table::{Table, TableExt}; mod table_child; pub use self::table_child::{TableChild, TableChildExt}; mod texture_cache; pub use self::texture_cache::{TextureCache, TextureCacheExt}; mod toggle; pub use self::toggle::{Toggle, ToggleExt}; mod toolbar; pub use self::toolbar::{Toolbar, ToolbarExt}; mod tooltip; pub use self::tooltip::{Tooltip, TooltipExt}; mod viewport; pub use self::viewport::{Viewport, ViewportExt}; mod widget; pub use self::widget::{Widget, WidgetExt}; mod window; pub use self::window::{Window, WindowExt}; #[derive(Debug, Clone)] pub struct ItemFactory; #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum KineticScrollViewState { Idle, Panning, Scrolling, Clamping, } #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum AutomaticScroll { None, Horizontal, Vertical, } #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum FocusDirection { Out, Up, Down, Left, Right, Next, Previous, } #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum FocusHint { First, Last, Prior, FromAbove, FromBelow, FromLeft, FromRight, } /// BorderImage: /// uri: uri of a supported image file /// top: top border slice width /// right: right border slice width /// bottom: bottom border slice width /// left: bottom border slice width #[derive(Default, Debug, Clone)] pub struct BorderImage { pub uri: String, pub top: usize, pub right: usize, pub bottom: usize, pub left: usize, } // gboolean border_image_equal (BorderImage *b1, BorderImage *b2); // void border_image_set_from_string (GValue *value, // const gchar *str, // const gchar *filename); // void font_weight_set_from_string (GValue *value, const gchar *str); /// Padding: /// top: padding from the top /// right: padding from the right /// bottom: padding from the bottom /// left: padding from the left /// /// The padding from the internal border of the parent container. #[derive(Default, Debug, Clone, Copy)] pub struct Padding { pub top: f64, pub right: f64, pub bottom: f64, pub left: f64, } /// TextShadow: /// h_offset: horizontal shadow offset /// v_offset: vertical shadow offset /// blur: blur distance /// color: shadow color /// /// Properties of a text shadow #[derive(Clone, Debug)] pub struct TextShadow { h_offset: f64, v_offset: f64, blur: f64, color: Color, } /// Align: /// Start: Align at the beginning of the axis /// Middle: Align in the middle of the axis /// End: Align at the end of the axis /// /// Set the alignment of the item /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum Align { Start, Middle, End, } /// FontWeight: /// Normal: Normal font weight /// Bold: Bold font weight /// Bolder: Bolder font weight /// Lighter: Lighter font weight /// /// Support values of font weight /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum FontWeight { Normal, Bold, Bolder, Lighter, } /// ScrollPolicy: /// None: Never scroll /// Horizontal: Only allow horizontal scrolling /// Vertical: Only allow vertical scrolling /// Both: Allow scrolling both horizontally and vertically /// Automatic: Automatically align scroll to horizontal /// or vertical direction or both depending on the drag angle. /// /// Defines the scrolling policy of scrollable widgets. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum ScrollPolicy { None, Horizontal, Vertical, Both, Automatic, } // /// Orientation: // /// Horizontal: horizontal orientation // /// Vertical: vertical orientation // /// // /// Defines the orientation of various layout widgets. // /// // #[derive(Clone, Copy, Debug, PartialEq, Eq)] // pub enum Orientation { // Horizontal, // Vertical, // } /// WindowRotation: /// Rotation0: Zero degrees of rotation /// Rotation90: 90 degrees of rotation /// Rotation180: 180 degrees of rotation /// Rotation270: 270 degrees of rotation /// /// Defines the clock-wise rotation angle of a window. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum WindowRotation { Rotation0, Rotation90, Rotation180, Rotation270, } /// Position: /// Top: The top position /// Right: The right position /// Bottom: The bottom position /// Left: The left position /// /// Defines the position of an interface element. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum Position { Top, Right, Bottom, Left, } /// ImageScaleMode: /// None: Do not apply any scaling and center the image within /// the allocation /// Fit: Scale the image, but maintain the aspect ratio so that /// it fits exactly within the allocation /// Crop: Scale and crop the image so that it covers the entire /// allocation while retaining the correct aspect ratio /// /// Defines the scaling mode of an image. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum ImageScaleMode { None, Fit, Crop, } /// VisibilityStyle: /// Visible: The actor is visible /// Hidden: The actor is invisible (but is still allocated space) /// /// Values for the "visibility" style property. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum VisibilityStyle { Visible, Hidden, } /// DisplayStyle: /// None: The actor is not displayed at all /// Inline: The actor is displayed as normal /// /// Values for the "display" style property. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum DisplayStyle { None, Inline, } /// TextAlign: /// Left: align text to the left /// Right: align text to the right /// Center: center the text /// Justify: justify the text /// /// The horizontal alignment and layout of multiple lines of text. /// #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum TextAlign { Left, Right, Center, Justify, } // #[cfg_attr(feature = "cargo-clippy", allow(type_complexity))] // #[cfg_attr(feature = "cargo-clippy", allow(unreadable_literal))] // mod auto; // pub mod prelude; // pub use self::auto::functions::*; // pub use auto::*; // mod application; // mod box_layout; // mod button; // mod combo_box; // mod dialog; // mod entry; // mod expander; // mod fade_effect; // mod frame; // mod grid; // mod icon; // mod image; // mod item_view; // mod kinetic_scroll_view; // mod label; // mod list_view; // mod menu; // mod notebook; // mod path_bar; // mod progress_bar; // mod scroll_bar; // mod scroll_view; // mod slider; // mod spinner; // mod stack; // mod table; // mod toggle; // mod toolbar; // mod viewport; // pub use gdk_sys::GdkColor as Color; // pub use self::rt::{init, set_initialized}; // pub use atom::Atom; // pub use atom::NONE as ATOM_NONE; // pub use atom::SELECTION_CLIPBOARD; // pub use atom::SELECTION_PRIMARY; // pub use atom::SELECTION_SECONDARY; // pub use atom::SELECTION_TYPE_ATOM; // pub use atom::SELECTION_TYPE_BITMAP; // pub use atom::SELECTION_TYPE_COLORMAP; // pub use atom::SELECTION_TYPE_DRAWABLE; // pub use atom::SELECTION_TYPE_INTEGER; // pub use atom::SELECTION_TYPE_PIXMAP; // pub use atom::SELECTION_TYPE_STRING; // pub use atom::SELECTION_TYPE_WINDOW; // pub use atom::TARGET_BITMAP; // pub use atom::TARGET_COLORMAP; // pub use atom::TARGET_DRAWABLE; // pub use atom::TARGET_PIXMAP; // pub use atom::TARGET_STRING; // pub use change_data::ChangeData; // pub use event::Event; // pub use event_button::EventButton; // pub use event_configure::EventConfigure; // pub use event_crossing::EventCrossing; // pub use event_dnd::EventDND; // pub use event_expose::EventExpose; // pub use event_focus::EventFocus; // pub use event_grab_broken::EventGrabBroken; // pub use event_key::EventKey; // pub use event_motion::EventMotion; // pub use event_owner_change::EventOwnerChange; // pub use event_pad_axis::EventPadAxis; // pub use event_pad_button::EventPadButton; // pub use event_pad_group_mode::EventPadGroupMode; // pub use event_property::EventProperty; // pub use event_proximity::EventProximity; // pub use event_scroll::EventScroll; // pub use event_selection::EventSelection; // pub use event_setting::EventSetting; // pub use event_touch::EventTouch; // pub use event_touchpad_pinch::EventTouchpadPinch; // pub use event_touchpad_swipe::EventTouchpadSwipe; // pub use event_visibility::EventVisibility; // pub use event_window_state::EventWindowState; // pub use functions::*; // pub use geometry::Geometry; // pub use keymap_key::KeymapKey; // pub use rectangle::Rectangle; // pub use rgba::{RgbaParseError, RGBA}; // pub use time_coord::TimeCoord; // pub use window::WindowAttr; // #[allow(non_camel_case_types)] // pub type key = i32; // /// The primary button. This is typically the left mouse button, or the right button in a left-handed setup. // pub const BUTTON_PRIMARY: u32 = gdk_sys::GDK_BUTTON_PRIMARY as u32; // /// The middle button. // pub const BUTTON_MIDDLE: u32 = gdk_sys::GDK_BUTTON_MIDDLE as u32; // /// The secondary button. This is typically the right mouse button, or the left button in a left-handed setup. // pub const BUTTON_SECONDARY: u32 = gdk_sys::GDK_BUTTON_SECONDARY as u32; // // Used as the return value for stopping the propagation of an event handler. // pub const EVENT_STOP: u32 = gdk_sys::GDK_EVENT_STOP as u32; // // Used as the return value for continuing the propagation of an event handler. // pub const EVENT_PROPAGATE: u32 = gdk_sys::GDK_EVENT_PROPAGATE as u32;