Trait components::SpinnerExt [−][src]
pub trait SpinnerExt: 'static {
fn get_animating(&self) -> bool;
fn set_animating(&self, animating: bool);
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
fn connect_property_animating_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Required methods
fn get_animating(&self) -> bool[src]
get_animating: @spinner: A #Spinner widget
Determines whether the spinner is animating.
Returns: %true if the spinner is animating, %false otherwise
fn set_animating(&self, animating: bool)[src]
set_animating: @spinner: A #Spinner widget @animating: %true to enable animation, %false to disable
Sets whether the spinner is animating. A spinner can be stopped if the task it represents has finished, or to save energy.
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]
fn connect_property_animating_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: Is<Spinner>> SpinnerExt for O[src]
impl<O: Is<Spinner>> SpinnerExt for O[src]fn get_animating(&self) -> bool[src]
get_animating: @spinner: A #Spinner widget
Determines whether the spinner is animating.
Returns: %true if the spinner is animating, %false otherwise
fn set_animating(&self, animating: bool)[src]
set_animating: @spinner: A #Spinner widget @animating: %true to enable animation, %false to disable
Sets whether the spinner is animating. A spinner can be stopped if the task it represents has finished, or to save energy.
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]
fn connect_property_animating_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId