Trait components::SpinnerExt [−][src]
pub trait SpinnerExt: 'static { fn get_animating(&self) -> bool; fn set_animating(&self, animating: bool); fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_animating_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; }
Required methods
fn get_animating(&self) -> bool
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get_animating: @spinner: A #Spinner widget
Determines whether the spinner is animating.
Returns: %true if the spinner is animating, %false otherwise
fn set_animating(&self, animating: bool)
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set_animating: @spinner: A #Spinner widget @animating: %true to enable animation, %false to disable
Sets whether the spinner is animating. A spinner can be stopped if the task it represents has finished, or to save energy.
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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fn connect_property_animating_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
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&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: Is<Spinner>> SpinnerExt for O
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impl<O: Is<Spinner>> SpinnerExt for O
[src]fn get_animating(&self) -> bool
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get_animating: @spinner: A #Spinner widget
Determines whether the spinner is animating.
Returns: %true if the spinner is animating, %false otherwise
fn set_animating(&self, animating: bool)
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set_animating: @spinner: A #Spinner widget @animating: %true to enable animation, %false to disable
Sets whether the spinner is animating. A spinner can be stopped if the task it represents has finished, or to save energy.
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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fn connect_property_animating_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId