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#![allow(unused_variables)]
use crate::prelude::*;
use crate::{Actor, ActorCanvas, Pattern, ScalingFilter, Widget};
use glib::signal::SignalHandlerId;
use primitives::CanvasContext;
use std::{cell::RefCell, fmt, mem};
#[derive(Clone, Debug)]
pub struct SurfaceProps {
pub texture: Option<dx::Handle>,
pub material: Option<dx::Handle>,
pub frames: u32,
pub anim_duration: u32,
pub current_frame: u32,
pub update_id: u32,
pub animating: bool,
}
#[derive(Clone, Debug)]
pub struct Surface {
props: RefCell<SurfaceProps>,
canvas: ActorCanvas,
widget: Widget,
}
impl Surface {
pub fn new() -> Surface {
let props = SurfaceProps {
texture: None,
material: None,
frames: 1,
anim_duration: 500,
current_frame: 0,
update_id: 0,
animating: true,
};
println!("create surface");
let widget = Widget::new();
let content = ActorCanvas::new().unwrap();
let canvas: ActorCanvas = unsafe { mem::transmute(content) };
canvas.set_size(400, 400);
{
let actor: &Actor = widget.as_ref();
actor.set_background_color(Some(color::RED_9));
actor.set_size(100_f32, 100_f32);
actor.set_position(50_f32, 50_f32);
actor.set_content(Some(&canvas));
actor.set_content_scaling_filters(ScalingFilter::Trilinear, ScalingFilter::Linear);
}
let surface = Self {
props: RefCell::new(props),
canvas,
widget,
};
surface
}
}
impl Default for Surface {
fn default() -> Self {
Self::new()
}
}
impl Object for Surface {}
impl Is<Surface> for Surface {}
impl AsRef<Surface> for Surface {
fn as_ref(&self) -> &Surface {
self
}
}
impl Is<Widget> for Surface {}
impl AsRef<Widget> for Surface {
fn as_ref(&self) -> &Widget {
&self.widget
}
}
impl Is<ActorCanvas> for Surface {}
impl AsRef<ActorCanvas> for Surface {
fn as_ref(&self) -> &ActorCanvas {
&self.canvas
}
}
impl Is<Actor> for Surface {}
impl AsRef<Actor> for Surface {
fn as_ref(&self) -> &Actor {
let actor: &Actor = self.widget.as_ref();
actor
}
}
pub trait SurfaceExt: 'static {
fn get_animating(&self) -> bool;
fn set_animating(&self, animating: bool);
fn connect_draw<F: Fn(&Self, &dyn CanvasContext<Pattern>, i32, i32) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
fn connect_property_animating_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
}
impl<O: Is<Surface>> SurfaceExt for O {
fn get_animating(&self) -> bool {
let spinner = self.as_ref();
let props = spinner.props.borrow();
props.animating
}
fn set_animating(&self, animating: bool) {
let spinner = self.as_ref();
let mut props = spinner.props.borrow_mut();
if props.animating != animating {
props.animating = animating;
}
}
fn connect_draw<F: Fn(&Self, &dyn CanvasContext<Pattern>, i32, i32) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId {
let surface = self.as_ref();
let this = unsafe { &*(surface as *const Surface as *const Self) };
let result = surface
.canvas
.connect_draw(move |widget, cr, width, height| {
let ctx = animate::Canvas::new(cr);
f(this, &ctx, width, height);
false
});
surface.canvas.invalidate();
result
}
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unimplemented!()
}
fn connect_property_animating_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unimplemented!()
}
}
impl fmt::Display for Surface {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Surface")
}
}