animate/legacy/
state.rs

1// use crate::Scriptable;
2use glib::translate::*;
3use std::fmt;
4
5// @implements Scriptable
6glib_wrapper! {
7    pub struct State(Object<ffi::ClutterState, ffi::ClutterStateClass, StateClass>);
8
9    match fn {
10        get_type => || ffi::clutter_state_get_type(),
11    }
12}
13
14impl State {}
15
16impl fmt::Display for State {
17    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
18        write!(f, "State")
19    }
20}