animate/legacy/state.rs
1// use crate::Scriptable;
2use glib::translate::*;
3use std::fmt;
4
5// @implements Scriptable
6glib_wrapper! {
7 pub struct State(Object<ffi::ClutterState, ffi::ClutterStateClass, StateClass>);
8
9 match fn {
10 get_type => || ffi::clutter_state_get_type(),
11 }
12}
13
14impl State {}
15
16impl fmt::Display for State {
17 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
18 write!(f, "State")
19 }
20}