Trait animate::CanvasContext[][src]

pub trait CanvasContext {
    type Pattern;
Show methods pub fn get_direction(&self) -> Direction;
pub fn set_direction(&self, value: Direction) -> String;
pub fn set_fill_color(&self, value: Color<f64>);
pub fn set_fill_gradient(&self, value: &Gradient);
pub fn set_fill_pattern(&self, value: &Self::Pattern);
pub fn get_filter(&self) -> String;
pub fn set_filter(&self, value: &str);
pub fn get_font(&self) -> String;
pub fn set_font(
        &self,
        family: &str,
        style: TextStyle,
        weight: TextWeight,
        size: f64
    );
pub fn get_global_alpha(&self) -> f64;
pub fn set_global_alpha(&self, value: f64);
pub fn get_global_composite_operation(&self) -> String;
pub fn set_global_composite_operation(&self, value: &str);
pub fn is_image_smoothing_enabled(&self) -> bool;
pub fn set_image_smoothing(&self, value: bool);
pub fn get_line_cap(&self) -> LineCap;
pub fn set_line_cap(&self, value: LineCap);
pub fn get_line_dash_offset(&self) -> f64;
pub fn set_line_dash_offset(&self, value: f64);
pub fn get_line_join(&self) -> LineJoin;
pub fn set_line_join(&self, value: LineJoin);
pub fn get_line_width(&self) -> f64;
pub fn set_line_width(&self, value: f64);
pub fn get_miter_limit(&self) -> f64;
pub fn set_miter_limit(&self, value: f64);
pub fn get_shadow_blur(&self) -> f64;
pub fn set_shadow_blur(&self, value: f64);
pub fn get_shadow_color(&self) -> Color<f64>;
pub fn set_shadow_color(&self, value: Color<f64>);
pub fn get_shadow_offset_x(&self) -> f64;
pub fn set_shadow_offset_x(&self, value: f64);
pub fn get_shadow_offset_y(&self) -> f64;
pub fn set_shadow_offset_y(&self, value: f64);
pub fn set_stroke_color(&self, value: Color<f64>);
pub fn set_stroke_gradient(&self, value: &Gradient);
pub fn set_stroke_pattern(&self, value: &Self::Pattern);
pub fn get_text_align(&self) -> TextAlign;
pub fn set_text_align(&self, value: TextAlign);
pub fn get_text_baseline(&self) -> BaseLine;
pub fn set_text_baseline(&self, value: BaseLine);
pub fn arc(
        &self,
        x: f64,
        y: f64,
        radius: f64,
        start_angle: f64,
        end_angle: f64,
        anticlockwise: bool
    );
pub fn arc_to(&self, x1: f64, y1: f64, x2: f64, y2: f64, radius: f64);
pub fn begin_path(&self);
pub fn bezier_curve_to(
        &self,
        cp1x: f64,
        cp1y: f64,
        cp2x: f64,
        cp2y: f64,
        x: f64,
        y: f64
    );
pub fn clear_rect(&self, x: f64, y: f64, width: f64, height: f64);
pub fn close_path(&self);
pub fn ellipse(
        &self,
        x: f64,
        y: f64,
        radius_x: f64,
        radius_y: f64,
        rotation: f64,
        start_angle: f64,
        end_angle: f64,
        anticlockwise: bool
    );
pub fn fill(&self);
pub fn fill_rect(&self, x: f64, y: f64, width: f64, height: f64);
pub fn fill_text(&self, text: &str, x: f64, y: f64);
pub fn get_line_dash(&self) -> Vec<f64, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
;
pub fn line_to(&self, x: f64, y: f64);
pub fn measure_text(&self, text: &str) -> TextMetrics;
pub fn move_to(&self, x: f64, y: f64);
pub fn quadratic_curve_to(&self, cpx: f64, cpy: f64, x: f64, y: f64);
pub fn rect(&self, x: f64, y: f64, width: f64, height: f64);
pub fn reset_transform(&self);
pub fn restore(&self);
pub fn rotate(&self, angle: f64);
pub fn save(&self);
pub fn scale(&self, x: f64, y: f64);
pub fn set_line_dash(&self, dash: &Vec<f64, Global>);
pub fn set_transform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64);
pub fn stroke(&self);
pub fn stroke_rect(&self, x: f64, y: f64, width: f64, height: f64);
pub fn stroke_text(&self, text: &str, x: f64, y: f64);
pub fn transform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64);
pub fn translate(&self, x: f64, y: f64);
}

Associated Types

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Required methods

pub fn get_direction(&self) -> Direction[src]

Get direction

pub fn set_direction(&self, value: Direction) -> String[src]

Set direction

pub fn set_fill_color(&self, value: Color<f64>)[src]

Set fill color

pub fn set_fill_gradient(&self, value: &Gradient)[src]

Set fill gradient

pub fn set_fill_pattern(&self, value: &Self::Pattern)[src]

Set fill pattern

pub fn get_filter(&self) -> String[src]

Get filter

pub fn set_filter(&self, value: &str)[src]

Set filter

pub fn get_font(&self) -> String[src]

Get font

pub fn set_font(
    &self,
    family: &str,
    style: TextStyle,
    weight: TextWeight,
    size: f64
)
[src]

Set direction

pub fn get_global_alpha(&self) -> f64[src]

Get global alpha

pub fn set_global_alpha(&self, value: f64)[src]

Set global alpha

pub fn get_global_composite_operation(&self) -> String[src]

Get global composite operation

pub fn set_global_composite_operation(&self, value: &str)[src]

Set global composite operation

pub fn is_image_smoothing_enabled(&self) -> bool[src]

Whether images and patterns on this canvas will be smoothed when this canvas is scaled.

pub fn set_image_smoothing(&self, value: bool)[src]

Set image smoothing

pub fn get_line_cap(&self) -> LineCap[src]

Get line cap

pub fn set_line_cap(&self, value: LineCap)[src]

Set line cap

pub fn get_line_dash_offset(&self) -> f64[src]

Get line dash offset

pub fn set_line_dash_offset(&self, value: f64)[src]

Set line dash offset

pub fn get_line_join(&self) -> LineJoin[src]

Get line join

pub fn set_line_join(&self, value: LineJoin)[src]

Set line dash

pub fn get_line_width(&self) -> f64[src]

Get line width

pub fn set_line_width(&self, value: f64)[src]

Set line width

pub fn get_miter_limit(&self) -> f64[src]

Get miter limit

pub fn set_miter_limit(&self, value: f64)[src]

Set miter limit

pub fn get_shadow_blur(&self) -> f64[src]

Get shadow blur

pub fn set_shadow_blur(&self, value: f64)[src]

Set shadow blur

pub fn get_shadow_color(&self) -> Color<f64>[src]

Get shadow color

pub fn set_shadow_color(&self, value: Color<f64>)[src]

Set shadow color

pub fn get_shadow_offset_x(&self) -> f64[src]

Get shadow offset x

pub fn set_shadow_offset_x(&self, value: f64)[src]

Set shadow offset x

pub fn get_shadow_offset_y(&self) -> f64[src]

Get shadow offset y

pub fn set_shadow_offset_y(&self, value: f64)[src]

Set shadow offset y

pub fn set_stroke_color(&self, value: Color<f64>)[src]

Set stroke color

pub fn set_stroke_gradient(&self, value: &Gradient)[src]

Set stroke gradient

pub fn set_stroke_pattern(&self, value: &Self::Pattern)[src]

Set stroke pattern

pub fn get_text_align(&self) -> TextAlign[src]

Get text align

pub fn set_text_align(&self, value: TextAlign)[src]

Set text align

pub fn get_text_baseline(&self) -> BaseLine[src]

Get text baseline

pub fn set_text_baseline(&self, value: BaseLine)[src]

Set text baseline

pub fn arc(
    &self,
    x: f64,
    y: f64,
    radius: f64,
    start_angle: f64,
    end_angle: f64,
    anticlockwise: bool
)
[src]

Add arc to current path with anticlockwise param

pub fn arc_to(&self, x1: f64, y1: f64, x2: f64, y2: f64, radius: f64)[src]

Add arc to current path

pub fn begin_path(&self)[src]

Begin the path

pub fn bezier_curve_to(
    &self,
    cp1x: f64,
    cp1y: f64,
    cp2x: f64,
    cp2y: f64,
    x: f64,
    y: f64
)
[src]

Add bezier curve to current path

pub fn clear_rect(&self, x: f64, y: f64, width: f64, height: f64)[src]

Clear rectangle on current canvas

pub fn close_path(&self)[src]

Close the current path

pub fn ellipse(
    &self,
    x: f64,
    y: f64,
    radius_x: f64,
    radius_y: f64,
    rotation: f64,
    start_angle: f64,
    end_angle: f64,
    anticlockwise: bool
)
[src]

Add ellipse to current path

pub fn fill(&self)[src]

Fill current path

pub fn fill_rect(&self, x: f64, y: f64, width: f64, height: f64)[src]

Fill rectangle

pub fn fill_text(&self, text: &str, x: f64, y: f64)[src]

Draws text to the canvas.

pub fn get_line_dash(&self) -> Vec<f64, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
[src]

Get line dash

pub fn line_to(&self, x: f64, y: f64)[src]

Add line to path from current position

pub fn measure_text(&self, text: &str) -> TextMetrics[src]

Measure text using current font face and font size

pub fn move_to(&self, x: f64, y: f64)[src]

Move cursor to position

pub fn quadratic_curve_to(&self, cpx: f64, cpy: f64, x: f64, y: f64)[src]

Add quadratic curve to current path

pub fn rect(&self, x: f64, y: f64, width: f64, height: f64)[src]

Add rectangle to current path

pub fn reset_transform(&self)[src]

Reset current transformations

pub fn restore(&self)[src]

Restore transformations

pub fn rotate(&self, angle: f64)[src]

Add rotate to current transformations

pub fn save(&self)[src]

Save current transformations

pub fn scale(&self, x: f64, y: f64)[src]

Add scle to current transformations

pub fn set_line_dash(&self, dash: &Vec<f64, Global>)[src]

Set line dash

pub fn set_transform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64)[src]

Set transform matrix

pub fn stroke(&self)[src]

Stroke current path

pub fn stroke_rect(&self, x: f64, y: f64, width: f64, height: f64)[src]

Stroke rectangle

pub fn stroke_text(&self, text: &str, x: f64, y: f64)[src]

Stroke text

pub fn transform(&self, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64)[src]

Add transform matrix to current transformations

pub fn translate(&self, x: f64, y: f64)[src]

Add translate to current transformations

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Implementors

impl<'a> CanvasContext for Canvas<'a>[src]

type Pattern = Pattern

impl<'a, C> CanvasContext for RoughCanvas<'a, C> where
    C: CanvasContext<Pattern = Pattern>, 
[src]

type Pattern = Pattern

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