[][src]Struct uvth::ThreadPool

pub struct ThreadPool { /* fields omitted */ }

A somewhat basic but efficient implementation of a threadpool. A threadpool is a classic primitive for parallel computation. It manages a set of worker threads that you can spawn tasks on. The pool manages scheduling of those tasks so you don't have to think about it.

Methods

impl ThreadPool[src]

pub fn execute<F: 'static + FnOnce() + Send>(&self, f: F)[src]

Execute a task on the pool.

pub fn set_num_threads(&mut self, worker_count: usize)[src]

Alter the amount of worker threads in the pool.

pub fn terminate(&self)[src]

Terminate all threads in the pool. Calling execute after this will result in silently ignoring jobs.

Trait Implementations

impl Clone for ThreadPool[src]

impl Drop for ThreadPool[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.