pub struct DisplacementMap {
    pub input1: Input,
    pub input2: Input,
    pub scale: f64,
    pub x_channel_selector: ColorChannel,
    pub y_channel_selector: ColorChannel,
}
Expand description

A displacement map filter primitive.

feDisplacementMap element in the SVG.

Fields

input1: Input

Identifies input for the given filter primitive.

in in the SVG.

input2: Input

Identifies input for the given filter primitive.

in2 in the SVG.

scale: f64

Scale factor.

scale in the SVG.

x_channel_selector: ColorChannel

Indicates a source color channel along the X-axis.

xChannelSelector in the SVG.

y_channel_selector: ColorChannel

Indicates a source color channel along the Y-axis.

yChannelSelector in the SVG.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.