Struct usvg::Group[][src]

pub struct Group {
    pub id: String,
    pub transform: Transform,
    pub opacity: Opacity,
    pub clip_path: Option<String>,
    pub mask: Option<String>,
    pub filter: Option<String>,
    pub filter_fill: Option<Paint>,
    pub filter_stroke: Option<Paint>,
    pub enable_background: Option<EnableBackground>,
}
Expand description

A group container.

The preprocessor will remove all groups that don’t impact rendering. Those that left is just an indicator that a new canvas should be created.

g element in SVG.

Fields

id: String

Element’s ID.

Taken from the SVG itself. Isn’t automatically generated. Can be empty.

transform: Transform

Element transform.

opacity: Opacity

Group opacity.

After the group is rendered we should combine it with a parent group using the specified opacity.

clip_path: Option<String>

Element clip path.

mask: Option<String>

Element mask.

filter: Option<String>

Element filter.

filter_fill: Option<Paint>

Contains a fill color or paint server used by FilterInput::FillPaint.

Will be set only when filter actually has a FilterInput::FillPaint.

filter_stroke: Option<Paint>

Contains a fill color or paint server used by FilterInput::StrokePaint.

Will be set only when filter actually has a FilterInput::StrokePaint.

enable_background: Option<EnableBackground>

Indicates that this node can be accessed via filter.

None indicates an accumulate value.

Trait Implementations

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Auto Trait Implementations

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