Struct usvg::FeConvolveMatrix[][src]

pub struct FeConvolveMatrix {
    pub input: FilterInput,
    pub matrix: ConvolveMatrix,
    pub divisor: NonZeroF64,
    pub bias: f64,
    pub edge_mode: FeEdgeMode,
    pub preserve_alpha: bool,
}
Expand description

A matrix convolution filter primitive.

feConvolveMatrix element in the SVG.

Fields

input: FilterInput

Identifies input for the given filter primitive.

in in the SVG.

matrix: ConvolveMatrix

A convolve matrix.

divisor: NonZeroF64

A matrix divisor.

divisor in the SVG.

bias: f64

A kernel matrix bias.

bias in the SVG.

edge_mode: FeEdgeMode

An edges processing mode.

edgeMode in the SVG.

preserve_alpha: bool

An alpha preserving flag.

preserveAlpha in the SVG.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.