Struct usvg::Filter[][src]

pub struct Filter {
    pub id: String,
    pub units: Units,
    pub primitive_units: Units,
    pub rect: Rect,
    pub children: Vec<FilterPrimitive>,

A filter element.

filter element in the SVG.


id: String

Element’s ID.

Taken from the SVG itself. Can’t be empty.

units: Units

Region coordinate system units.

filterUnits in the SVG.

primitive_units: Units

Content coordinate system units.

primitiveUnits in the SVG.

rect: Rect

Filter region.

x, y, width and height in the SVG.

children: Vec<FilterPrimitive>

A list of filter primitives.

Trait Implementations

impl Clone for Filter[src]

impl Debug for Filter[src]

Auto Trait Implementations

impl !RefUnwindSafe for Filter

impl !Send for Filter

impl !Sync for Filter

impl Unpin for Filter

impl !UnwindSafe for Filter

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.