Struct usvg::FeSpecularLighting[][src]

pub struct FeSpecularLighting {
    pub input: FilterInput,
    pub surface_scale: f64,
    pub specular_constant: f64,
    pub specular_exponent: f64,
    pub lighting_color: Color,
    pub light_source: FeLightSource,

A specular lighting filter primitive.

feSpecularLighting element in the SVG.


input: FilterInput

Identifies input for the given filter primitive.

in in the SVG.

surface_scale: f64

A surface scale.

surfaceScale in the SVG.

specular_constant: f64

A specular constant.

specularConstant in the SVG.

specular_exponent: f64

A specular exponent.

Should be in 1..128 range.

specularExponent in the SVG.

lighting_color: Color

A lighting color.

lighting-color in the SVG.

light_source: FeLightSource

A light source.

Trait Implementations

impl Clone for FeSpecularLighting[src]

impl Debug for FeSpecularLighting[src]

Auto Trait Implementations

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