Crate usfx

source ·
Expand description

Generate sound effects for your game in realtime.

Example

// Create a simple blip sound
let mut sample = usfx::Sample::default();
sample.volume(0.5);

// Use a sine wave oscillator at 500 hz
sample.osc_type(usfx::OscillatorType::Sine);
sample.osc_frequency(500);

// Set the envelope
sample.env_attack(0.02);
sample.env_decay(0.05);
sample.env_sustain(0.2);
sample.env_release(0.5);

// Add some distortion
sample.dis_crunch(0.5);
sample.dis_drive(0.9);

// Create a mixer so we can play the sound
let mut mixer = usfx::Mixer::default();

// Play our sample
mixer.play(sample);

// Plug our mixer into the audio device loop
// ...
mixer.generate(&mut audio_device_buffer);

Structs

  • Manage samples and mix the volume output of each.
  • Audio sample that procedurally generates it’s sound.

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