Expand description
A reimplementation of Unity’s PRNG in Rust, which is based on the Xorshift128 algorithm.
Results should be near 1-to-1 with Unity,
with the exception of color()
which may produce
slightly inaccurate results due to an issue with .NET versions before 5.x.
Unlike Unity, it does not offer a static class.
This project is not affiliated with Unity Technologies.