Enum unity_native_plugin::enums::ShaderCompilerExtCompilerPlatform[][src]

#[repr(u32)]
pub enum ShaderCompilerExtCompilerPlatform {
Show 21 variants Unused0, Unused1, Unused2, Unused3, D3D11, GLES20, Unused6, Unused7, Unused8, GLES3Plus, Unused10, PS4, XboxOne, Unused13, Metal, OpenGLCore, Unused16, Unused17, Vulkan, Switch, XboxOneD3D12,
}

Variants

Unused0
Unused1
Unused2
Unused3
D3D11
GLES20
Unused6
Unused7
Unused8
GLES3Plus
Unused10
PS4
XboxOne
Unused13
Metal
OpenGLCore
Unused16
Unused17
Vulkan
Switch
XboxOneD3D12

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.