[][src]Struct unity_native_plugin_sys::VkPhysicalDeviceConservativeRasterizationPropertiesEXT

#[repr(C)]pub struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
    pub sType: VkStructureType,
    pub pNext: *mut c_void,
    pub primitiveOverestimationSize: f32,
    pub maxExtraPrimitiveOverestimationSize: f32,
    pub extraPrimitiveOverestimationSizeGranularity: f32,
    pub primitiveUnderestimation: VkBool32,
    pub conservativePointAndLineRasterization: VkBool32,
    pub degenerateTrianglesRasterized: VkBool32,
    pub degenerateLinesRasterized: VkBool32,
    pub fullyCoveredFragmentShaderInputVariable: VkBool32,
    pub conservativeRasterizationPostDepthCoverage: VkBool32,
}

Fields

sType: VkStructureTypepNext: *mut c_voidprimitiveOverestimationSize: f32maxExtraPrimitiveOverestimationSize: f32extraPrimitiveOverestimationSizeGranularity: f32primitiveUnderestimation: VkBool32conservativePointAndLineRasterization: VkBool32degenerateTrianglesRasterized: VkBool32degenerateLinesRasterized: VkBool32fullyCoveredFragmentShaderInputVariable: VkBool32conservativeRasterizationPostDepthCoverage: VkBool32

Trait Implementations

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