unity_mirror_rs/metadata_settings/unity/
metadata_transform.rs

1use serde::Deserialize;
2
3#[derive(Deserialize, Clone, Debug, Default)]
4#[allow(unused)]
5pub struct MetadataTransform {
6    pub position: [f32; 3],
7    #[serde(rename = "localPosition")]
8    pub local_position: [f32; 3],
9    pub rotation: [f32; 4],
10    #[serde(rename = "localRotation")]
11    pub local_rotation: [f32; 4],
12    #[serde(rename = "localScale")]
13    pub local_scale: [f32; 3],
14    #[serde(rename = "instanceId")]
15    pub instance_id: i32,
16    pub r#type: String,
17    #[serde(rename = "assetId")]
18    pub asset_id: u32,
19    #[serde(rename = "assetPath")]
20    pub asset_path: String,
21}