unity_mirror_rs/metadata_settings/unity/
metadata_transform.rs1use serde::Deserialize;
2
3#[derive(Deserialize, Clone, Debug, Default)]
4#[allow(unused)]
5pub struct MetadataTransform {
6 pub position: [f32; 3],
7 #[serde(rename = "localPosition")]
8 pub local_position: [f32; 3],
9 pub rotation: [f32; 4],
10 #[serde(rename = "localRotation")]
11 pub local_rotation: [f32; 4],
12 #[serde(rename = "localScale")]
13 pub local_scale: [f32; 3],
14 #[serde(rename = "instanceId")]
15 pub instance_id: i32,
16 pub r#type: String,
17 #[serde(rename = "assetId")]
18 pub asset_id: u32,
19 #[serde(rename = "assetPath")]
20 pub asset_path: String,
21}