Expand description
A player’s objects listed by class and name from its object tables: the class of each object is in the table, its
name is read from the object’s first bytes (Player::field: the fields before m_Name are walked, nothing
after it), so listing every mesh, texture and material of a player decodes none of them whole.
Structs§
- Listing
- What
listfound. - Object
Entry - One object of a listing.
Functions§
- list
- The objects of
playerwhose class is one ofclasses(class names such asMesh; every object whenNone), each with its name where its class has one. A class name the package does not know for a file’s Unity version matches nothing there. Objects of a class id the package lacks are listed only when every object is asked for.