Expand description
Streamed resources: bulk data (texture pixels, vertex data, audio) kept in a .resS or .resource file beside
the serialized file, named by an object’s StreamingInfo (offset, size, path).
Structs§
- Streaming
Info - Where an object’s streamed data is.
Functions§
- streaming_
infos - Every
StreamingInfostruct in a decoded value (by its fields), with its path in the value.