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Module listing

Module listing 

Source
Expand description

A player’s objects listed by class and name from its object tables: the class of each object is in the table, its name is read from the object’s first bytes (Player::field: the fields before m_Name are walked, nothing after it), so listing every mesh, texture and material of a player decodes none of them whole.

Structs§

Listing
What list found.
ObjectEntry
One object of a listing.

Functions§

list
The objects of player whose class is one of classes (class names such as Mesh; every object when None), each with its name where its class has one. A class name the package does not know for a file’s Unity version matches nothing there. Objects of a class id the package lacks are listed only when every object is asked for.