Expand description
Unity asset GUID → name index baker.
Walks <project>/Assets/, parses .meta and asset YAML, writes a
compact bincode database (store::AssetDb) for tools that need to
resolve asset references by name without loading the Unity editor.
§Modules
Modules§
- asset
- Parser for Unity asset YAML files (
.asset,.prefab,.controller, …). - bake
- Bake orchestrator: walk → parse → cache → write.
- class_
id - Unity built-in class IDs we encounter in
Assets/. - meta
- Parser for Unity
.metasidecar files. - store
- On-disk schemas for the bake pipeline.
- walk
- Parallel walker over a Unity project’s
Assets/tree.