Expand description
Environment for managing multiple Unity assets Environment for managing multiple Unity assets.
This module hosts the high-level Environment API, which provides:
- multi-source loading (bundles, serialized files, web files)
- container discovery (
m_Container) and object key resolution - streamed resource reads (
.resS/.resource) with best-effort fallbacks - strict/lenient TypeTree parsing knobs + structured warnings
Structs§
- Binary
Object Key - A globally-unique identifier for a binary object.
- Binary
Object Ref - A reference to a binary object within a
SerializedFile. - Bundle
Container Entry - A best-effort entry extracted from an AssetBundle
m_Container. - Environment
- Unified environment for managing Unity assets
- Environment
Options - Noop
Reporter
Enums§
- Binary
Source - Binary
Source Kind - Environment
Object Ref - A unified object reference across YAML and binary formats.
- Environment
Warning