BundleProcessor

Struct BundleProcessor 

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pub struct BundleProcessor { /* private fields */ }
Expand description

Main bundle processing facade

This struct provides a high-level interface for bundle processing, combining parsing, loading, and resource management functionality.

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impl BundleProcessor

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pub fn new() -> BundleProcessor

Create a new bundle processor

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pub fn with_options(options: BundleLoadOptions) -> BundleProcessor

Create a new bundle processor with options

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pub fn process_file<P>(&mut self, path: P) -> Result<&AssetBundle, BinaryError>
where P: AsRef<Path>,

Load and process a bundle from file

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pub fn process_memory( &mut self, name: String, data: Vec<u8>, ) -> Result<&AssetBundle, BinaryError>

Load and process a bundle from memory

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pub fn loader(&self) -> &BundleLoader

Get the underlying loader

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pub fn loader_mut(&mut self) -> &mut BundleLoader

Get mutable access to the underlying loader

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pub fn extract_all_assets( &self, bundle_name: &str, ) -> Option<Vec<&SerializedFile>>

Extract all assets from a bundle

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pub fn extract_assets_by_type( &self, bundle_name: &str, _type_id: i32, ) -> Option<Vec<&SerializedFile>>

Extract assets by type

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pub fn get_bundle_info(&self, bundle_name: &str) -> Option<BundleInfo>

Get bundle information

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pub fn validate_all(&self) -> Result<(), BinaryError>

Validate all loaded bundles

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pub fn statistics(&self) -> LoaderStatistics

Get processing statistics

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impl Default for BundleProcessor

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fn default() -> BundleProcessor

Returns the “default value” for a type. Read more

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