Modules§
- compression
- Bundle compression handling
- header
- AssetBundle header parsing
- loader
- Bundle resource loading and management
- parser
- Bundle parser implementation
- types
- Bundle data structures
Structs§
- Asset
Bundle - A Unity AssetBundle
- Bundle
Compression - Bundle compression handler
- Bundle
File Info - Information about a file within the bundle
- Bundle
Format Info - Bundle format information
- Bundle
Header - AssetBundle header information
- Bundle
Info - Bundle information summary
- Bundle
Load Options - Bundle loading options
- Bundle
Loader - Bundle resource loader
- Bundle
Parser - Main bundle parser
- Bundle
Processor - Main bundle processing facade
- Bundle
Resource Manager - Bundle resource manager
- Bundle
Statistics - Bundle statistics
- Compression
Options - Compression options for bundle processing
- Compression
Stats - Compression statistics
- Directory
Node - Directory node in the bundle
- Loader
Statistics - Loader statistics
- Parsing
Complexity - Parsing complexity information
Functions§
- create_
processor - Convenience functions for common operations Create a bundle processor with default settings
- extract_
file_ from_ bundle - Quick function to extract a specific file from bundle
- get_
bundle_ info - Quick function to get bundle information
- get_
supported_ formats - Get supported bundle formats
- is_
valid_ bundle - Check if a file is a valid Unity bundle
- list_
bundle_ contents - Quick function to list bundle contents
- load_
bundle - Convenience functions for quick bundle loading Load a single bundle from file
- load_
bundle_ from_ memory - Load a bundle from memory
- load_
bundle_ with_ options - Load a bundle with specific options