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§unit-sphere
A library for performing geometric calculations on the surface of a sphere.
The library uses a combination of spherical trigonometry and vector geometry to perform great-circle navigation on the surface of a unit sphere, see Figure 1.
Figure 1 A Great Circle Path
A great circle is the shortest path between positions on the surface of a sphere. It is the spherical equivalent of a straight line in planar geometry.
§Spherical trigonometry
A great circle path between positions may be found using spherical trigonometry.
The course
(initial azimuth) of a great circle can be calculated from the
latitudes and longitudes of the start and end points.
While great circle distance can also be calculated from the latitudes and
longitudes of the start and end points using the
haversine formula.
The resulting distance in Radians
can be converted to the required units by
multiplying the distance by the Earth radius measured in the required units.
§Vector geometry
Points on the surface of a sphere and great circle poles may be represented by 3D vectors. Many calculations are simpler using vectors than spherical trigonometry.
For example, the across track distance of a point from a great circle can be calculated from the dot product of the point and the great circle pole vectors. While intersection points of great circles can simply be calculated from the cross product of their pole vectors.
§Design
The great_circle
module performs spherical trigonometric calculations
and the vector
module performs vector geometry calculations.
The library is declared no_std so it can be used in embedded applications.
§Example
The following example calculates the intersection between two Great Circle Arc
s
it is taken from Charles Karney’s original solution to
Intersection between two geodesic lines.
use unit_sphere::{Arc, Degrees, LatLong, calculate_intersection_point};
use angle_sc::is_within_tolerance;
let istanbul = LatLong::new(Degrees(42.0), Degrees(29.0));
let washington = LatLong::new(Degrees(39.0), Degrees(-77.0));
let reyjavik = LatLong::new(Degrees(64.0), Degrees(-22.0));
let accra = LatLong::new(Degrees(6.0), Degrees(0.0));
let arc1 = Arc::try_from((&istanbul, &washington)).unwrap();
let arc2 = Arc::try_from((&reyjavik, &accra)).unwrap();
let intersection_point = calculate_intersection_point(&arc1, &arc2).unwrap();
let lat_long = LatLong::from(&intersection_point);
// Geodesic intersection latitude is 54.7170296089477
assert!(is_within_tolerance(54.72, lat_long.lat().0, 0.05));
// Geodesic intersection longitude is -14.56385574430775
assert!(is_within_tolerance(-14.56, lat_long.lon().0, 0.02));
Modules§
- The
great_circle
module contains functions for calculating the course and distance between points along great circles on a unit sphere. - The
vector
module contains functions for performing great circle calculations usingVector3d
s to represent points and great circle poles on a unit sphere.
Structs§
- An angle represented by it’s sine and cosine as
UnitNegRanges
. - An
Arc
of a Great Circle on a unit sphere. - The Degrees newtype an f64.
- A position as a latitude and longitude pair of
Degrees
. - The Radians newtype an f64.
Traits§
- The Validate trait.
Functions§
- Calculate the azimuth and distance along the great circle of point b from point a.
- Calculate the great-circle distances along a pair of
Arc
s to their closest intersection point or their coincident arc distances if theArc
s are on coincident Great Circles. - Calculate whether a pair of
Arc
s intersect and (if so) where. - Calculate the distance along the great circle of point b from point a, see: Haversine formula. This function is less accurate than
calculate_azimuth_and_distance
. - Test whether a latitude in degrees is a valid latitude. I.e. whether it lies in the range: -90.0 <= degrees <= 90.0
- Test whether a longitude in degrees is a valid longitude. I.e. whether it lies in the range: -180.0 <= degrees <= 180.0
- Calculate the latitude of a Point.
- Calculate the longitude of a Point.