Constants passed to WebGLRenderingContext.vertexAttribPointer()
Constants passed to WebGLRenderingContext.blendEquation()
or WebGLRenderingContext.blendEquationSeparate() to control
how the blending is calculated (for both, RBG and alpha, or separately).
Constants passed to WebGLRenderingContext.blendFunc() or WebGLRenderingContext.blendFuncSeparate() to specify the blending mode (for both, RBG and alpha, or separately).
Passed to bindBuffer or bufferData to specify the type of buffer being used.
Constants passed to WebGLRenderingContext.hint()
Constants passed to WebGLRenderingContext.cullFace().
Constants passed to WebGLRenderingContext.depthFunc().
Constants returned from WebGLRenderingContext.getError().
Constants passed to WebGLRenderingContext.frontFace().
Constants passed to WebGLRenderingContext.hint()
Constants passed to WebGLRenderingContext.getParameter() to specify what information to return.
Constants passed to WebGLRenderingContext.hint()
Passed to drawElements or drawArrays to draw primitives.
Constants passed to WebGLRenderingContext.createShader()
Constants passed to WebGLRenderingContext.createShader()
Constants passed to WebGLRenderingContext.stencilOp().
Constants passed to WebGLRenderingContext.stencilFunc().
WebGLRenderingContext.texImage2D() “target” parameter
WebGLRenderingContext.texParameter
fi or WebGLRenderingContext.bindTexture() “target” parameter
WebGLRenderingContext.texParameter
fi “param” parameter
WebGLRenderingContext.texParameter
fi “param” parameter
WebGLRenderingContext.texParameter
fi “pname” parameter
WebGLRenderingContext.texParameter
fi “param” parameter
Constants passed to WebGLRenderingContext.hint()
Constants passed to WebGLRenderingContext.getVertexAttrib().