Crate uni_gl

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Re-exports§

Modules§

Structs§

Enums§

  • Constants passed to WebGLRenderingContext.vertexAttribPointer()
  • Constants passed to WebGLRenderingContext.blendEquation() or WebGLRenderingContext.blendEquationSeparate() to control how the blending is calculated (for both, RBG and alpha, or separately).
  • Constants passed to WebGLRenderingContext.blendFunc() or WebGLRenderingContext.blendFuncSeparate() to specify the blending mode (for both, RBG and alpha, or separately).
  • Passed to bindBuffer or bufferData to specify the type of buffer being used.
  • Constants passed to WebGLRenderingContext.hint()
  • Constants passed to WebGLRenderingContext.cullFace().
  • Constants passed to WebGLRenderingContext.depthFunc().
  • Constants returned from WebGLRenderingContext.getError().
  • Constants passed to WebGLRenderingContext.frontFace().
  • Constants passed to WebGLRenderingContext.hint()
  • Constants passed to WebGLRenderingContext.getParameter() to specify what information to return.
  • Constants passed to WebGLRenderingContext.hint()
  • Passed to drawElements or drawArrays to draw primitives.
  • Constants passed to WebGLRenderingContext.createShader()
  • Constants passed to WebGLRenderingContext.createShader()
  • Constants passed to WebGLRenderingContext.stencilOp().
  • Constants passed to WebGLRenderingContext.stencilFunc().
  • WebGLRenderingContext.texImage2D() “target” parameter
  • WebGLRenderingContext.texParameterfi or WebGLRenderingContext.bindTexture() “target” parameter
  • WebGLRenderingContext.texParameterfi “param” parameter
  • WebGLRenderingContext.texParameterfi “param” parameter
  • WebGLRenderingContext.texParameterfi “pname” parameter
  • WebGLRenderingContext.texParameterfi “param” parameter
  • Constants passed to WebGLRenderingContext.hint()
  • Constants passed to WebGLRenderingContext.getVertexAttrib().

Constants§

  • whether current OpenGL context is OpenGL ES (Embedded System)

Type Aliases§