[][src]Enum uni_gl::UniformType

pub enum UniformType {
    FloatVec2,
    FloatVec3,
    FloatVec4,
    IntVec2,
    IntVec3,
    IntVec4,
    Bool,
    BoolVec2,
    BoolVec3,
    BoolVec4,
    FloatMat2,
    FloatMat3,
    FloatMat4,
    Sampler2d,
    SamplerCube,
}

Constants passed to WebGLRenderingContext.hint()

Variants

FloatVec2
FloatVec3
FloatVec4
IntVec2
IntVec3
IntVec4
Bool
BoolVec2
BoolVec3
BoolVec4
FloatMat2
FloatMat3
FloatMat4
Sampler2d
SamplerCube

Trait Implementations

impl Clone for UniformType[src]

impl Copy for UniformType[src]

impl Debug for UniformType[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]