[][src]Enum uni_gl::ShaderKind

pub enum ShaderKind {
    Fragment,
    Vertex,
}

Constants passed to WebGLRenderingContext.createShader()

Variants

Fragment

Passed to createShader to define a fragment shader.

Vertex

Passed to createShader to define a vertex shader

Trait Implementations

impl Clone for ShaderKind[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Copy for ShaderKind[src]

impl Debug for ShaderKind[src]

Auto Trait Implementations

impl Send for ShaderKind

impl Sync for ShaderKind

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]