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#![recursion_limit = "512"]
// wasm-unknown-unknown
#[cfg(target_arch = "wasm32")]
#[path = "web_app.rs"]
pub mod sys;
#[cfg(target_arch = "wasm32")]
#[path = "web_fs.rs"]
pub mod fs;
// NOT wasm-unknown-unknown
#[cfg(not(target_arch = "wasm32"))]
extern crate glutin;
#[cfg(not(target_arch = "wasm32"))]
extern crate time;
#[cfg(all(not(target_arch = "wasm32"), feature = "http"))]
extern crate bytes;
#[cfg(all(not(target_arch = "wasm32"), feature = "http"))]
extern crate reqwest;
#[cfg(not(target_arch = "wasm32"))]
#[path = "native_app.rs"]
/// main application struct
pub mod sys;
#[cfg(all(not(target_arch = "wasm32"), feature = "http"))]
#[path = "native_fs_http.rs"]
/// filesystem api
pub mod fs;
#[cfg(all(not(target_arch = "wasm32"), not(feature = "http")))]
#[path = "native_fs.rs"]
/// filesystem api
pub mod fs;
pub use self::fs::*;
pub use self::sys::*;
/// game window configuration
pub struct AppConfig {
/// the window title (only visible on native target)
pub title: String,
/// the window/canvas size in pixels
pub size: (u32, u32),
/// The window icon : width,height,pixel data in rgba format.
/// winit recommends using a 32x32 image.
/// You can use the image crate to embed the icon in your executable at build time :
///
/// pub static ICON: &[u8] = include_bytes!("my_icon.png");
/// let icon=image::load_from_memory(ICON).unwrap();
/// app_config.icon = Some((icon.width(),icon.height(),icon.as_bytes().to_vec()))
pub icon: Option<(u32,u32,Vec<u8>)>,
/// sync frames with screen frequency (can only be disabled on native target)
pub vsync: bool,
/// start the program without actually creating a window, for test purposes
pub headless: bool,
/// start in full screen (native target only)
pub fullscreen: bool,
/// whether user can resize the window (native target only)
pub resizable: bool,
/// whether the mouse cursor is visible while in the window
pub show_cursor: bool,
/// whether clicking on the window close button exits the program or sends a CloseRequested event
pub intercept_close_request: bool,
}
impl AppConfig {
pub fn new<T: Into<String>>(title: T, size: (u32, u32)) -> AppConfig {
AppConfig {
title: title.into(),
size,
vsync: true,
headless: false,
fullscreen: false,
resizable: true,
show_cursor: true,
intercept_close_request: false,
icon : None,
}
}
}
/// keyboard and mouse events
pub mod events {
use std::fmt;
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
/// keyboard key scancode
pub enum ScanCode {
/// The '1' key over the letters.
Key1,
/// The '2' key over the letters.
Key2,
/// The '3' key over the letters.
Key3,
/// The '4' key over the letters.
Key4,
/// The '5' key over the letters.
Key5,
/// The '6' key over the letters.
Key6,
/// The '7' key over the letters.
Key7,
/// The '8' key over the letters.
Key8,
/// The '9' key over the letters.
Key9,
/// The '0' key over the 'O' and 'P' keys.
Key0,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
/// The Escape key, next to F1.
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
/// Print Screen/SysRq.
Snapshot,
/// Scroll Lock.
ScrollLock,
/// Pause/Break key, next to Scroll lock.
Pause,
/// `Insert`, next to Backspace.
Insert,
Home,
Delete,
End,
PageDown,
PageUp,
Left,
Up,
Right,
Down,
/// The Backspace key, right over Enter.
Backspace,
/// The Enter key.
Enter,
/// The space bar.
Space,
/// The "Compose" key on Linux.
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
NumpadAdd,
NumpadDivide,
NumpadDecimal,
NumpadComma,
NumpadEnter,
NumpadEqual,
NumpadMultiply,
NumpadSubtract,
Apostrophe,
Asterisk,
Backslash,
CapsLock,
Colon,
Comma,
Convert,
Equal,
Backquote,
LAlt,
LBracket,
LCtrl,
LShift,
LWin,
Mail,
MediaSelect,
MediaStop,
Minus,
Mute,
Period,
Plus,
RAlt,
RBracket,
RCtrl,
RShift,
RWin,
Semicolon,
Slash,
Tab,
Underline,
Copy,
Paste,
Cut,
Unknown,
}
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
/// mouse button
pub enum MouseButton {
Left,
Middle,
Right,
Other(usize),
}
#[derive(Debug, Clone)]
/// data associated with a mouse button press/release event
pub struct MouseButtonEvent {
pub button: MouseButton,
}
#[derive(Clone)]
/// data associated with a key press event
/// Possible values for the virtual key code can be found in unrust/uni-app's `translate_scan_code`
/// [function](https://github.com/unrust/uni-app/blob/41246b070567e3267f128fff41ededf708149d60/src/native_keycode.rs#L160).
/// Warning, there are some slight variations from one OS to another, for example the `Command`, `F13`, `F14`, `F15` keys
/// only exist on Mac.
pub struct KeyDownEvent {
/// scancode : top left letter is `ScanCode::Q` even on an azerty keyboard
pub code: ScanCode,
/// virtual key code : top left letter is "KeyQ" on qwerty, "KeyA" on azerty
pub key: String,
/// whether a shift key is pressed
pub shift: bool,
/// whether an alt key is pressed
pub alt: bool,
/// whether a control key is pressed
pub ctrl: bool,
}
#[derive(Clone)]
/// data associated with a key release event
/// Possible values for the virtual key code can be found in unrust/uni-app's `translate_scan_code`
/// [function](https://github.com/unrust/uni-app/blob/41246b070567e3267f128fff41ededf708149d60/src/native_keycode.rs#L160).
/// Warning, there are some slight variations from one OS to another, for example the `Command`, `F13`, `F14`, `F15` keys
/// only exist on Mac.
pub struct KeyUpEvent {
/// scancode : top left letter is `ScanCode::Q` even on an azerty keyboard
pub code: ScanCode,
/// virtual key code : top left letter is "KeyQ" on qwerty, "KeyA" on azerty
pub key: String,
/// whether a shift key is pressed
pub shift: bool,
/// whether an alt key is pressed
pub alt: bool,
/// whether a control key is pressed
pub ctrl: bool,
}
impl fmt::Debug for KeyUpEvent {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{} {} {} {:?} {}",
if self.shift { "shift" } else { "" },
if self.alt { "alt" } else { "" },
if self.ctrl { "ctrl" } else { "" },
self.code,
self.key,
)
}
}
impl fmt::Debug for KeyDownEvent {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{} {} {} {:?} {}",
if self.shift { "shift" } else { "" },
if self.alt { "alt" } else { "" },
if self.ctrl { "ctrl" } else { "" },
self.code,
self.key,
)
}
}
}
pub use events::*;
#[derive(Debug, Clone)]
/// window event types
pub enum AppEvent {
/// mouse button press
MouseDown(MouseButtonEvent),
/// mouse button release
MouseUp(MouseButtonEvent),
/// keyboard press
KeyDown(KeyDownEvent),
/// keyboard release
KeyUp(KeyUpEvent),
/// text input events
CharEvent(char),
/// window resize
Resized((u32, u32)),
/// mouse cursor position in pixels from the window top-left
MousePos((f64, f64)),
/// a file has been dropped on the game window. Get it with `App.get_dropped_file`
FileDropped(String),
/// window close button was pressed and [`AppConfig.intercept_close_request`] is true
CloseRequested,
}