Crate undo [−] [src]
An undo/redo library.
About
It uses the Command Pattern where the user implements the UndoCmd trait for each command.
The UndoStack has two states, clean and dirty. The stack is clean when no more commands can
be redone, otherwise it is dirty. The stack will notice when it's state changes to either dirty
or clean, and call the user defined methods set in on_clean and on_dirty. This is useful if
you want to trigger some event when the state changes, eg. enabling and disabling buttons in an ui.
It also supports automatic merging of commands with the same id.
Redo vs Undo
| Redo | Undo | |
|---|---|---|
| Dispatch | Static | Dynamic |
| State Handling | Yes | Yes |
| Command Merging | Yes (manual) | Yes (automatic) |
undo uses dynamic dispatch instead of static dispatch to store the commands, which means
it has some additional overhead compared to redo. However, this has the benefit that you
can store multiple types of commands in a UndoStack at a time. Both supports state handling
and command merging but undo will automatically merge commands with the same id, while
in redo you need to implement the merge method yourself. If state handling is not needed, it
can be disabled by setting the no_state feature flag.
I recommend using undo by default and to use redo when performance is important.
They have similar API, so it should be easy to switch between them if necessary.
Examples
use undo::{self, UndoCmd, UndoStack}; #[derive(Clone, Copy)] struct PopCmd { vec: *mut Vec<i32>, e: Option<i32>, } impl UndoCmd for PopCmd { type Err = (); fn redo(&mut self) -> undo::Result<()> { self.e = unsafe { let ref mut vec = *self.vec; vec.pop() }; Ok(()) } fn undo(&mut self) -> undo::Result<()> { unsafe { let ref mut vec = *self.vec; let e = self.e.ok_or(())?; vec.push(e); } Ok(()) } } fn foo() -> undo::Result<()> { let mut vec = vec![1, 2, 3]; let mut stack = UndoStack::new(); let cmd = PopCmd { vec: &mut vec, e: None }; stack.push(cmd)?; stack.push(cmd)?; stack.push(cmd)?; assert!(vec.is_empty()); stack.undo()?; stack.undo()?; stack.undo()?; assert_eq!(vec.len(), 3); Ok(()) }
An unsafe implementation of redo and undo is used in examples since it is less verbose and
makes the examples easier to follow.
Structs
| Id |
An unique id for an |
| UndoGroup |
A collection of |
| UndoStack |
Maintains a stack of |
Traits
| UndoCmd |
Trait that defines the functionality of a command. |
Type Definitions
| Result |
A specialized |