Expand description
Universal engine
Structs§
- Code
Memory - Mappings to regions of memory storing the executable JIT code.
- Limited
Memory Pool - The pool of preallocated memory maps for storing the code.
- Universal
- The Universal builder
- Universal
Artifact - A compiled wasm module, containing everything necessary for instantiation.
- Universal
Engine - A WebAssembly
UniversalEngine. - Universal
Executable - A wasm module compiled to some shape, ready to be loaded with
UniversalEngineto produce anUniversalArtifact. - Universal
Executable Ref - A 0-copy view of the encoded
UniversalExecutablepayload.
Functions§
- link_
module - Links a module, patching the allocated functions with the required relocations and jump tables.