Module unc_vm_engine::universal
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Universal engine
Structs§
- Mappings to regions of memory storing the executable JIT code.
- The pool of preallocated memory maps for storing the code.
- The Universal builder
- A compiled wasm module, containing everything necessary for instantiation.
- A WebAssembly
UniversalEngine. - A wasm module compiled to some shape, ready to be loaded with
UniversalEngineto produce anUniversalArtifact. - A 0-copy view of the encoded
UniversalExecutablepayload.
Functions§
- Links a module, patching the allocated functions with the required relocations and jump tables.