umya_spreadsheet/structs/drawing/charts/
shape_properties.rs

1// c:spPr
2use super::super::EffectList;
3use super::super::NoFill;
4use super::super::Outline;
5use super::super::PatternFill;
6use super::super::PresetGeometry;
7use super::super::Scene3DType;
8use super::super::Shape3DType;
9use super::super::SolidFill;
10use super::super::Transform2D;
11use crate::reader::driver::*;
12use crate::writer::driver::*;
13use quick_xml::events::{BytesStart, Event};
14use quick_xml::Reader;
15use quick_xml::Writer;
16use std::io::Cursor;
17
18#[derive(Clone, Default, Debug)]
19pub struct ShapeProperties {
20    pattern_fill: Option<PatternFill>,
21    transform2d: Option<Transform2D>,
22    preset_geometry: Option<PresetGeometry>,
23    solid_fill: Option<SolidFill>,
24    no_fill: Option<NoFill>,
25    outline: Option<Outline>,
26    effect_list: Option<EffectList>,
27    scene_3d_type: Option<Scene3DType>,
28    shape_3d_type: Option<Shape3DType>,
29}
30
31impl ShapeProperties {
32    pub fn get_pattern_fill(&self) -> Option<&PatternFill> {
33        self.pattern_fill.as_ref()
34    }
35
36    pub fn get_pattern_fill_mut(&mut self) -> Option<&mut PatternFill> {
37        self.pattern_fill.as_mut()
38    }
39
40    pub fn set_pattern_fill(&mut self, value: PatternFill) -> &mut Self {
41        self.pattern_fill = Some(value);
42        self
43    }
44
45    pub fn get_transform2d(&self) -> Option<&Transform2D> {
46        self.transform2d.as_ref()
47    }
48
49    pub fn get_transform2d_mut(&mut self) -> Option<&mut Transform2D> {
50        self.transform2d.as_mut()
51    }
52
53    pub fn set_transform2d(&mut self, value: Transform2D) -> &mut Self {
54        self.transform2d = Some(value);
55        self
56    }
57
58    pub fn get_geometry(&self) -> Option<&PresetGeometry> {
59        self.preset_geometry.as_ref()
60    }
61
62    pub fn get_geometry_mut(&mut self) -> Option<&mut PresetGeometry> {
63        self.preset_geometry.as_mut()
64    }
65
66    pub fn set_geometry(&mut self, value: PresetGeometry) -> &mut Self {
67        self.preset_geometry = Some(value);
68        self
69    }
70
71    pub fn get_solid_fill(&self) -> Option<&SolidFill> {
72        self.solid_fill.as_ref()
73    }
74
75    pub fn get_solid_fill_mut(&mut self) -> Option<&mut SolidFill> {
76        self.solid_fill.as_mut()
77    }
78
79    pub fn set_solid_fill(&mut self, value: SolidFill) -> &mut Self {
80        self.solid_fill = Some(value);
81        self
82    }
83
84    pub fn get_no_fill(&self) -> Option<&NoFill> {
85        self.no_fill.as_ref()
86    }
87
88    pub fn get_no_fill_mut(&mut self) -> Option<&mut NoFill> {
89        self.no_fill.as_mut()
90    }
91
92    pub fn set_no_fill(&mut self, value: NoFill) -> &mut Self {
93        self.no_fill = Some(value);
94        self
95    }
96
97    pub fn get_outline(&self) -> Option<&Outline> {
98        self.outline.as_ref()
99    }
100
101    pub fn get_outline_mut(&mut self) -> Option<&mut Outline> {
102        self.outline.as_mut()
103    }
104
105    pub fn set_outline(&mut self, value: Outline) -> &mut Self {
106        self.outline = Some(value);
107        self
108    }
109
110    pub fn get_effect_list(&self) -> Option<&EffectList> {
111        self.effect_list.as_ref()
112    }
113
114    pub fn get_effect_list_mut(&mut self) -> Option<&mut EffectList> {
115        self.effect_list.as_mut()
116    }
117
118    pub fn set_effect_list(&mut self, value: EffectList) -> &mut Self {
119        self.effect_list = Some(value);
120        self
121    }
122
123    pub fn get_scene_3d_type(&self) -> Option<&Scene3DType> {
124        self.scene_3d_type.as_ref()
125    }
126
127    pub fn get_scene_3d_type_mut(&mut self) -> Option<&mut Scene3DType> {
128        self.scene_3d_type.as_mut()
129    }
130
131    pub fn set_scene_3d_type(&mut self, value: Scene3DType) -> &mut Self {
132        self.scene_3d_type = Some(value);
133        self
134    }
135
136    pub fn get_shape_3d_type(&self) -> Option<&Shape3DType> {
137        self.shape_3d_type.as_ref()
138    }
139
140    pub fn get_shape_3d_type_mut(&mut self) -> Option<&mut Shape3DType> {
141        self.shape_3d_type.as_mut()
142    }
143
144    pub fn set_shape_3d_type(&mut self, value: Shape3DType) -> &mut Self {
145        self.shape_3d_type = Some(value);
146        self
147    }
148
149    pub(crate) fn set_attributes<R: std::io::BufRead>(
150        &mut self,
151        reader: &mut Reader<R>,
152        _e: &BytesStart,
153    ) {
154        xml_read_loop!(
155            reader,
156            Event::Start(ref e) => {
157                match e.name().0 {
158                    b"a:pattFill" => {
159                        let mut obj = PatternFill::default();
160                        obj.set_attributes(reader, e);
161                        self.set_pattern_fill(obj);
162                    }
163                    b"a:xfrm" => {
164                        let mut obj = Transform2D::default();
165                        obj.set_attributes(reader, e);
166                        self.set_transform2d(obj);
167                    }
168                    b"a:prstGeom" => {
169                        let mut obj = PresetGeometry::default();
170                        obj.set_attributes(reader, e);
171                        self.set_geometry(obj);
172                    }
173                    b"a:ln" => {
174                        let mut obj = Outline::default();
175                        obj.set_attributes(reader, e);
176                        self.set_outline(obj);
177                    }
178                    b"a:solidFill" => {
179                        let mut obj = SolidFill::default();
180                        obj.set_attributes(reader, e);
181                        self.set_solid_fill(obj);
182                    }
183                    b"a:effectLst" => {
184                        let mut obj = EffectList::default();
185                        obj.set_attributes(reader, e, false);
186                        self.set_effect_list(obj);
187                    }
188                    b"a:scene3d" => {
189                        let mut obj = Scene3DType::default();
190                        obj.set_attributes(reader, e);
191                        self.set_scene_3d_type(obj);
192                    }
193                    b"a:sp3d" => {
194                        let mut obj = Shape3DType::default();
195                        obj.set_attributes(reader, e);
196                        self.set_shape_3d_type(obj);
197                    }
198                    _ => (),
199                }
200            },
201            Event::Empty(ref e) => {
202                if e.name().0 == b"a:noFill" {
203                    let mut obj = NoFill::default();
204                    obj.set_attributes(reader, e, true);
205                    self.set_no_fill(obj);
206                }
207            },
208            Event::End(ref e) => {
209                if e.name().0 == b"c:spPr" {
210                    return;
211                }
212            },
213            Event::Eof => panic!("Error: Could not find {} end element", "c:spPr")
214        );
215    }
216
217    pub(crate) fn write_to(&self, writer: &mut Writer<Cursor<Vec<u8>>>) {
218        // c:spPr
219        write_start_tag(writer, "c:spPr", vec![], false);
220
221        // a:pattFill
222        if let Some(v) = &self.pattern_fill {
223            v.write_to(writer);
224        }
225
226        // a:xfrm
227        if let Some(v) = &self.transform2d {
228            v.write_to(writer);
229        }
230
231        // a:prstGeom
232        if let Some(v) = &self.preset_geometry {
233            v.write_to(writer);
234        }
235
236        // a:solidFill
237        if let Some(v) = &self.solid_fill {
238            v.write_to(writer);
239        }
240
241        // a:noFill
242        if let Some(v) = &self.no_fill {
243            v.write_to(writer);
244        }
245
246        // a:ln
247        if let Some(v) = &self.outline {
248            v.write_to(writer);
249        }
250
251        // a:effectLst
252        if let Some(v) = &self.effect_list {
253            v.write_to(writer);
254        }
255
256        // a:scene3d
257        if let Some(v) = &self.scene_3d_type {
258            v.write_to(writer);
259        }
260
261        // a:sp3d
262        if let Some(v) = &self.shape_3d_type {
263            v.write_to(writer);
264        }
265
266        write_end_tag(writer, "c:spPr");
267    }
268}