Module ump_server::thread
source · Expand description
ump server running on a thread.
use std::ops::ControlFlow;
use ump_server::{
thread::{Handler, spawn},
ump::ReplyContext
};
enum Request {
Add(usize, usize)
}
enum Reply {
Sum(usize)
}
enum MyError { }
struct MyHandler {};
impl Handler<Request, Reply, MyError, ()> for MyHandler {
fn proc_req(
&mut self,
msg: Request,
rctx: ReplyContext<Reply, MyError>
) -> ControlFlow<(), ()> {
match msg {
Request::Add(a, b) => {
rctx.reply(Reply::Sum(a + b));
ControlFlow::Continue(())
}
}
}
}
let (clnt, jh) = spawn(|clnt| {
MyHandler { }
});
let Ok(Reply::Sum(sum)) = clnt.req(Request::Add(3, 7)) else {
panic!("Unexpected reply");
};
assert_eq!(sum, 10);
// Dropping the only client will terminate the dispatch loop
drop(clnt);
let _ = jh.join();Traits§
- Message processing trait for a threaded handler.
Functions§
- Run a thread which will process incoming messages from an ump server end-point.