Struct ultraviolet::rotor::Rotor3

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#[repr(C)]
pub struct Rotor3 { pub s: f32, pub bv: Bivec3, }
Expand description

A Rotor in 3d space.

Please see the module level documentation for more information on rotors!

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§s: f32§bv: Bivec3

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impl Rotor3

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pub const fn new(scalar: f32, bivector: Bivec3) -> Self

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pub fn identity() -> Self

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pub fn from_rotation_between(from: Vec3, to: Vec3) -> Self

Construct a Rotor that rotates one vector to another.

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pub fn from_angle_plane(angle: f32, plane: Bivec3) -> Self

Construct a rotor given a bivector which defines a plane and rotation orientation, and a rotation angle.

plane must be normalized!

This is the equivalent of an axis-angle rotation.

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pub fn into_angle_plane(self) -> (f32, Bivec3)

Return the angle and the normalized plane of the rotation represented by self. The value of the returned angle is between 0 and PI.

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pub fn scale_by(&mut self, scale: f32)

Multiply the angle of the rotation represented by self by scale.

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pub fn scaled_by(self, scale: f32) -> Self

Return a rotor representing the same rotatation as self but with an angle multiplied by scale

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pub fn from_rotation_xy(angle: f32) -> Self

Create new Rotor from a rotation in the xy plane (also known as “around the z axis”).

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pub fn from_rotation_xz(angle: f32) -> Self

Create new Rotor from a rotation in the xz plane (also known as “around the y axis”).

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pub fn from_rotation_yz(angle: f32) -> Self

Create new Rotor from a rotation in the yz plane (also known as “around the x axis”).

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pub fn from_euler_angles(roll: f32, pitch: f32, yaw: f32) -> Self

Angles are applied in the order roll -> pitch -> yaw

  • Roll is rotation inside the xy plane (“around the z axis”)
  • Pitch is rotation inside the yz plane (“around the x axis”)
  • Yaw is rotation inside the xz plane (“around the y axis”)
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pub fn mag_sq(&self) -> f32

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pub fn mag(&self) -> f32

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pub fn normalize(&mut self)

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pub fn normalized(&self) -> Self

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pub fn reverse(&mut self)

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pub fn reversed(&self) -> Self

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pub fn dot(&self, rhs: Self) -> f32

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pub fn rotate_by(&mut self, rhs: Self)

Rotates this rotor by another rotor in-place. Note that if you are looking to compose rotations which will then be applied to another object/vector (you probably are), you should NOT use this operation. Rather, just use regular left-multiplication as in matrix composition, i.e.

second_rotor * first_rotor
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pub fn rotated_by(self, rhs: Self) -> Self

Rotates this rotor by another rotor and returns the result. Note that if you are looking to compose rotations, you should NOT use this operation and rather just use regular left-multiplication like as in matrix composition, i.e.

second_rotor * first_rotor
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pub fn rotate_vec(self, vec: &mut Vec3)

Rotates a vector by this rotor.

self must be normalized!

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pub fn rotate_vecs(self, vecs: &mut [Vec3])

Rotates multiple vectors by this rotor.

This will be faster than calling rotate_vec individually on many vecs as intermediate values can be precomputed once and applied to each vector.

self must be normalized!

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pub fn into_matrix(self) -> Mat3

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pub fn into_quaternion_array(self) -> [f32; 4]

Convert this rotor into an array that represents a quaternion. This is in the form [vector, scalar].

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pub fn from_quaternion_array(array: [f32; 4]) -> Self

Convert an array that represents a quaternion in the form [vector, scalar] into a rotor.

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pub fn layout() -> Layout

Trait Implementations§

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impl Add<Rotor3> for Rotor3

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type Output = Rotor3

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self

Performs the + operation. Read more
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impl AddAssign<Rotor3> for Rotor3

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Clone for Rotor3

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fn clone(&self) -> Rotor3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Rotor3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Rotor3

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Rotor3

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Div<f32> for Rotor3

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type Output = Rotor3

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self

Performs the / operation. Read more
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impl DivAssign<f32> for Rotor3

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl From<Rotor3> for Mat3

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fn from(rotor: Rotor3) -> Mat3

Converts to this type from the input type.
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impl Lerp<f32> for Rotor3

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fn lerp(&self, end: Self, t: f32) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Mul<Isometry3> for Rotor3

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type Output = Isometry3

The resulting type after applying the * operator.
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fn mul(self, iso: Isometry3) -> Isometry3

Performs the * operation. Read more
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impl Mul<Rotor3> for Isometry3

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type Output = Isometry3

The resulting type after applying the * operator.
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fn mul(self, rotor: Rotor3) -> Isometry3

Performs the * operation. Read more
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impl Mul<Rotor3> for Rotor3

The composition of self with q, i.e. self * q gives the rotation as though you first perform q and then self.

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fn mul(self, q: Self) -> Self

The composition of self with q, i.e. self * q gives the rotation as though you first perform q and then self.

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type Output = Rotor3

The resulting type after applying the * operator.
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impl Mul<Rotor3> for Similarity3

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type Output = Similarity3

The resulting type after applying the * operator.
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fn mul(self, rotor: Rotor3) -> Similarity3

Performs the * operation. Read more
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impl Mul<Rotor3> for f32

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type Output = Rotor3

The resulting type after applying the * operator.
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fn mul(self, rotor: Rotor3) -> Rotor3

Performs the * operation. Read more
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impl Mul<Similarity3> for Rotor3

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type Output = Similarity3

The resulting type after applying the * operator.
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fn mul(self, iso: Similarity3) -> Similarity3

Performs the * operation. Read more
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impl Mul<Vec3> for Rotor3

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3) -> Vec3

Performs the * operation. Read more
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impl Mul<f32> for Rotor3

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type Output = Rotor3

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self

Performs the * operation. Read more
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impl MulAssign<f32> for Rotor3

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl PartialEq<Rotor3> for Rotor3

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fn eq(&self, other: &Rotor3) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Rotor3

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fn serialize<T>(&self, serializer: T) -> Result<T::Ok, T::Error>where T: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Slerp<f32> for Rotor3

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fn slerp(&self, end: Self, t: f32) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Sub<Rotor3> for Rotor3

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type Output = Rotor3

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self

Performs the - operation. Read more
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impl SubAssign<Rotor3> for Rotor3

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Zeroable for Rotor3

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fn zeroed() -> Self

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impl Copy for Rotor3

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impl Pod for Rotor3

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impl StructuralPartialEq for Rotor3

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for Twhere T: Pod,

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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

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