Struct ultraviolet::rotor::Rotor2x8

source ·
#[repr(C)]
pub struct Rotor2x8 { pub s: f32x8, pub bv: Bivec2x8, }
Expand description

A Rotor in 2d space.

Please see the module level documentation for more information on rotors!

Fields§

§s: f32x8§bv: Bivec2x8

Implementations§

source§

impl Rotor2x8

source

pub const fn new(scalar: f32x8, bivector: Bivec2x8) -> Self

source

pub fn identity() -> Self

source

pub fn from_rotation_between(from: Vec2x8, to: Vec2x8) -> Self

Construct a Rotor that rotates one vector to another.

A rotation between antiparallel vectors is undefined!

source

pub fn from_angle_plane(angle: f32x8, plane: Bivec2x8) -> Self

Construct a rotor given a bivector which defines a plane and rotation orientation, and a rotation angle.

plane must be normalized!

This is the equivalent of an axis-angle rotation.

source

pub fn from_angle(angle: f32x8) -> Self

Construct a rotor given only an angle. This is possible in 2d since there is only one possible plane of rotation. However, there are two possible orientations. This function uses the common definition of positive angle in 2d as meaning the direction which brings the x unit vector towards the y unit vector.

source

pub fn mag_sq(&self) -> f32x8

source

pub fn mag(&self) -> f32x8

source

pub fn normalize(&mut self)

source

pub fn normalized(&self) -> Self

source

pub fn reverse(&mut self)

source

pub fn reversed(&self) -> Self

source

pub fn dot(&self, rhs: Self) -> f32x8

source

pub fn rotate_by(&mut self, other: Self)

Rotates this rotor by another rotor in-place. Note that if you are looking to compose rotations, you should NOT use this operation and rather just use regular left-multiplication like for matrix composition.

source

pub fn rotated_by(self, other: Self) -> Self

Rotates this rotor by another rotor and returns the result. Note that if you are looking to compose rotations, you should NOT use this operation and rather just use regular left-multiplication like for matrix composition.

source

pub fn rotate_vec(self, vec: &mut Vec2x8)

Rotates a vector by this rotor.

self must be normalized!

source

pub fn into_matrix(self) -> Mat2x8

source

pub fn layout() -> Layout

Trait Implementations§

source§

impl Add<Rotor2x8> for Rotor2x8

§

type Output = Rotor2x8

The resulting type after applying the + operator.
source§

fn add(self, rhs: Self) -> Self

Performs the + operation. Read more
source§

impl AddAssign<Rotor2x8> for Rotor2x8

source§

fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
source§

impl Clone for Rotor2x8

source§

fn clone(&self) -> Rotor2x8

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Rotor2x8

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for Rotor2x8

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl Div<f32x8> for Rotor2x8

§

type Output = Rotor2x8

The resulting type after applying the / operator.
source§

fn div(self, rhs: f32x8) -> Self

Performs the / operation. Read more
source§

impl DivAssign<f32x8> for Rotor2x8

source§

fn div_assign(&mut self, rhs: f32x8)

Performs the /= operation. Read more
source§

impl From<Rotor2x8> for Mat2x8

source§

fn from(rotor: Rotor2x8) -> Mat2x8

Converts to this type from the input type.
source§

impl Lerp<f32x8> for Rotor2x8

source§

fn lerp(&self, end: Self, t: f32x8) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

source§

impl Mul<Isometry2x8> for Rotor2x8

§

type Output = Isometry2x8

The resulting type after applying the * operator.
source§

fn mul(self, iso: Isometry2x8) -> Isometry2x8

Performs the * operation. Read more
source§

impl Mul<Rotor2x8> for Isometry2x8

§

type Output = Isometry2x8

The resulting type after applying the * operator.
source§

fn mul(self, rotor: Rotor2x8) -> Isometry2x8

Performs the * operation. Read more
source§

impl Mul<Rotor2x8> for Rotor2x8

The composition of self with q, i.e. self * q gives the rotation as though you first perform q and then self.

§

type Output = Rotor2x8

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Self) -> Self

Performs the * operation. Read more
source§

impl Mul<Rotor2x8> for Similarity2x8

§

type Output = Similarity2x8

The resulting type after applying the * operator.
source§

fn mul(self, rotor: Rotor2x8) -> Similarity2x8

Performs the * operation. Read more
source§

impl Mul<Rotor2x8> for f32x8

§

type Output = Rotor2x8

The resulting type after applying the * operator.
source§

fn mul(self, rotor: Rotor2x8) -> Rotor2x8

Performs the * operation. Read more
source§

impl Mul<Similarity2x8> for Rotor2x8

§

type Output = Similarity2x8

The resulting type after applying the * operator.
source§

fn mul(self, iso: Similarity2x8) -> Similarity2x8

Performs the * operation. Read more
source§

impl Mul<Vec2x8> for Rotor2x8

§

type Output = Vec2x8

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec2x8) -> Vec2x8

Performs the * operation. Read more
source§

impl Mul<f32x8> for Rotor2x8

§

type Output = Rotor2x8

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f32x8) -> Self

Performs the * operation. Read more
source§

impl MulAssign<f32x8> for Rotor2x8

source§

fn mul_assign(&mut self, rhs: f32x8)

Performs the *= operation. Read more
source§

impl PartialEq<Rotor2x8> for Rotor2x8

source§

fn eq(&self, other: &Rotor2x8) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Slerp<f32x8> for Rotor2x8

source§

fn slerp(&self, end: Self, t: f32x8) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

source§

impl Sub<Rotor2x8> for Rotor2x8

§

type Output = Rotor2x8

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Self) -> Self

Performs the - operation. Read more
source§

impl SubAssign<Rotor2x8> for Rotor2x8

source§

fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
source§

impl Copy for Rotor2x8

source§

impl StructuralPartialEq for Rotor2x8

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.