Struct ultraviolet::rotor::Rotor2

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#[repr(C)]
pub struct Rotor2 { pub s: f32, pub bv: Bivec2, }
Expand description

A Rotor in 2d space.

Please see the module level documentation for more information on rotors!

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§s: f32§bv: Bivec2

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impl Rotor2

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pub const fn new(scalar: f32, bivector: Bivec2) -> Self

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pub fn identity() -> Self

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pub fn from_rotation_between(from: Vec2, to: Vec2) -> Self

Construct a Rotor that rotates one vector to another.

A rotation between antiparallel vectors is undefined!

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pub fn from_angle_plane(angle: f32, plane: Bivec2) -> Self

Construct a rotor given a bivector which defines a plane and rotation orientation, and a rotation angle.

plane must be normalized!

This is the equivalent of an axis-angle rotation.

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pub fn from_angle(angle: f32) -> Self

Construct a rotor given only an angle. This is possible in 2d since there is only one possible plane of rotation. However, there are two possible orientations. This function uses the common definition of positive angle in 2d as meaning the direction which brings the x unit vector towards the y unit vector.

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pub fn mag_sq(&self) -> f32

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pub fn mag(&self) -> f32

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pub fn normalize(&mut self)

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pub fn normalized(&self) -> Self

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pub fn reverse(&mut self)

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pub fn reversed(&self) -> Self

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pub fn dot(&self, rhs: Self) -> f32

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pub fn rotate_by(&mut self, other: Self)

Rotates this rotor by another rotor in-place. Note that if you are looking to compose rotations, you should NOT use this operation and rather just use regular left-multiplication like for matrix composition.

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pub fn rotated_by(self, other: Self) -> Self

Rotates this rotor by another rotor and returns the result. Note that if you are looking to compose rotations, you should NOT use this operation and rather just use regular left-multiplication like for matrix composition.

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pub fn rotate_vec(self, vec: &mut Vec2)

Rotates a vector by this rotor.

self must be normalized!

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pub fn into_matrix(self) -> Mat2

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pub fn layout() -> Layout

Trait Implementations§

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impl Add<Rotor2> for Rotor2

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type Output = Rotor2

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self

Performs the + operation. Read more
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impl AddAssign<Rotor2> for Rotor2

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Clone for Rotor2

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fn clone(&self) -> Rotor2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Rotor2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Rotor2

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Rotor2

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Div<f32> for Rotor2

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type Output = Rotor2

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self

Performs the / operation. Read more
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impl DivAssign<f32> for Rotor2

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl From<Rotor2> for Mat2

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fn from(rotor: Rotor2) -> Mat2

Converts to this type from the input type.
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impl Lerp<f32> for Rotor2

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fn lerp(&self, end: Self, t: f32) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Mul<Isometry2> for Rotor2

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type Output = Isometry2

The resulting type after applying the * operator.
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fn mul(self, iso: Isometry2) -> Isometry2

Performs the * operation. Read more
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impl Mul<Rotor2> for Isometry2

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type Output = Isometry2

The resulting type after applying the * operator.
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fn mul(self, rotor: Rotor2) -> Isometry2

Performs the * operation. Read more
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impl Mul<Rotor2> for Rotor2

The composition of self with q, i.e. self * q gives the rotation as though you first perform q and then self.

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type Output = Rotor2

The resulting type after applying the * operator.
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fn mul(self, rhs: Self) -> Self

Performs the * operation. Read more
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impl Mul<Rotor2> for Similarity2

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type Output = Similarity2

The resulting type after applying the * operator.
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fn mul(self, rotor: Rotor2) -> Similarity2

Performs the * operation. Read more
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impl Mul<Rotor2> for f32

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type Output = Rotor2

The resulting type after applying the * operator.
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fn mul(self, rotor: Rotor2) -> Rotor2

Performs the * operation. Read more
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impl Mul<Similarity2> for Rotor2

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type Output = Similarity2

The resulting type after applying the * operator.
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fn mul(self, iso: Similarity2) -> Similarity2

Performs the * operation. Read more
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impl Mul<Vec2> for Rotor2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec2) -> Vec2

Performs the * operation. Read more
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impl Mul<f32> for Rotor2

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type Output = Rotor2

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self

Performs the * operation. Read more
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impl MulAssign<f32> for Rotor2

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl PartialEq<Rotor2> for Rotor2

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fn eq(&self, other: &Rotor2) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Rotor2

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fn serialize<T>(&self, serializer: T) -> Result<T::Ok, T::Error>where T: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Slerp<f32> for Rotor2

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fn slerp(&self, end: Self, t: f32) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Sub<Rotor2> for Rotor2

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type Output = Rotor2

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self

Performs the - operation. Read more
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impl SubAssign<Rotor2> for Rotor2

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Zeroable for Rotor2

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fn zeroed() -> Self

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impl Copy for Rotor2

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impl Pod for Rotor2

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impl StructuralPartialEq for Rotor2

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for Twhere T: Pod,

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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

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impl<T> NoUninit for Twhere T: Pod,