#[repr(C)]
pub struct Vec2 { pub x: f32, pub y: f32, }
Expand description

A set of two coordinates which may be interpreted as a vector or point in 2d space.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

Fields

x: f32y: f32

Implementations

Create a homogeneous 2d point from this vector interpreted as a point, meaning the homogeneous component will start with a value of 1.0.

Create a homogeneous 2d vector from this vector, meaning the homogeneous component will always have a value of 0.0.

Create a 2d point from a homogeneous 2d point, performing division by the homogeneous component. This should not be used for homogeneous 2d vectors, which will have 0 as their homogeneous component.

Create a 2d vector from homogeneous 2d vector, which simply discards the homogeneous component.

The wedge (aka exterior) product of two vectors.

Note: Sometimes called “cross” product in 2D. Such a product is not well defined in 2 dimensions and is really just shorthand notation for a hacky operation that extends the vectors into 3 dimensions, takes the cross product, then returns only the resulting Z component as a pseudoscalar value. This value is will have the same value as the resulting bivector of the wedge product in 2d (a 2d bivector is also a kind of pseudoscalar value), so you may use this product to calculate the same value.

This operation results in a bivector, which represents the plane parallel to the two vectors, and which has a ‘oriented area’ equal to the parallelogram created by extending the two vectors, oriented such that the positive direction is the one which would move self closer to other.

The geometric product of this and another vector, which is defined as the sum of the dot product and the wedge product.

This operation results in a ‘rotor’, named as such as it may define a rotation. The rotor which results from the geometric product will rotate in the plane parallel to the two vectors, by twice the angle between them and in the opposite direction (i.e. it will rotate in the direction that would bring other towards self, and rotate in that direction by twice the angle between them).

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

Trait Implementations

The resulting type after applying the + operator.

Performs the + operation. Read more

Performs the += operation. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Deserialize this value from the given Serde deserializer. Read more

The resulting type after applying the / operator.

Performs the / operation. Read more

The resulting type after applying the / operator.

Performs the / operation. Read more

Performs the /= operation. Read more

Performs the /= operation. Read more

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

The returned type after indexing.

Performs the indexing (container[index]) operation. Read more

Performs the mutable indexing (container[index]) operation. Read more

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

Performs the *= operation. Read more

Performs the *= operation. Read more

The resulting type after applying the - operator.

Performs the unary - operation. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

The resulting type after applying the - operator.

Performs the - operation. Read more

Performs the -= operation. Read more

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

Tries to convert the source to Self in a lossy way, flooring any float value.

Errors
  • NaN - If a float value is NaN.
  • NotFinite - If a float value is infinity or negative infinity.
  • PosOverflow - If a float value would be greater than the the self.component max value.
  • NegOverflow - If a float value would be less than the self.component min value.

The type returned in the event of a conversion error.

Tries to convert the source to Self in a lossy way, flooring any float value.

Errors
  • NaN - If a float value is NaN.
  • NotFinite - If a float value is infinity or negative infinity.
  • PosOverflow - If a float value would be greater than the the self.component max value.
  • NegOverflow - If a float value would be less than the self.component min value.

The type returned in the event of a conversion error.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.