Struct ultraviolet::bivec::Bivec2[][src]

#[repr(C)]pub struct Bivec2 {
    pub xy: f32,
}

A bivector in 2d space.

Since in 2d there is only one plane in the whole of 2d space, a 2d bivector has only one component.

Please see the module level documentation for more information on bivectors generally!

Fields

xy: f32

Implementations

impl Bivec2[src]

pub const fn new(xy: f32) -> Self[src]

pub fn zero() -> Self[src]

pub fn unit_xy() -> Self[src]

pub fn mag_sq(&self) -> f32[src]

pub fn mag(&self) -> f32[src]

pub fn normalize(&mut self)[src]

pub fn normalized(&self) -> Self[src]

pub fn dot(&self, rhs: Self) -> f32[src]

pub fn layout() -> Layout[src]

pub fn as_slice(&self) -> &[f32][src]

pub fn as_byte_slice(&self) -> &[u8][src]

pub fn as_mut_slice(&mut self) -> &mut [f32][src]

pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]

pub const fn as_ptr(&self) -> *const f32[src]

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

pub fn as_mut_ptr(&mut self) -> *mut f32[src]

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

Trait Implementations

impl Add<Bivec2> for Bivec2[src]

type Output = Self

The resulting type after applying the + operator.

impl AddAssign<Bivec2> for Bivec2[src]

impl Clone for Bivec2[src]

impl Copy for Bivec2[src]

impl Debug for Bivec2[src]

impl Default for Bivec2[src]

impl Div<Bivec2> for Bivec2[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32> for Bivec2[src]

type Output = Bivec2

The resulting type after applying the / operator.

impl DivAssign<Bivec2> for Bivec2[src]

impl DivAssign<f32> for Bivec2[src]

impl Lerp<f32> for Bivec2[src]

fn lerp(&self, end: Self, t: f32) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Mul<Bivec2> for Bivec2[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<f32> for Bivec2[src]

type Output = Self

The resulting type after applying the * operator.

impl MulAssign<Bivec2> for Bivec2[src]

impl MulAssign<f32> for Bivec2[src]

impl Neg for Bivec2[src]

type Output = Self

The resulting type after applying the - operator.

impl PartialEq<Bivec2> for Bivec2[src]

impl Slerp<f32> for Bivec2[src]

fn slerp(&self, end: Self, t: f32) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl StructuralPartialEq for Bivec2[src]

impl Sub<Bivec2> for Bivec2[src]

type Output = Self

The resulting type after applying the - operator.

impl SubAssign<Bivec2> for Bivec2[src]

Auto Trait Implementations

impl RefUnwindSafe for Bivec2

impl Send for Bivec2

impl Sync for Bivec2

impl Unpin for Bivec2

impl UnwindSafe for Bivec2

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.