[−][src]Function ultraviolet::projection::rh_ydown::orthographic_vk
pub fn orthographic_vk(
left: f32,
right: f32,
bottom: f32,
top: f32,
near: f32,
far: f32
) -> Mat4
Orthographic projection matrix for use with OpenGL.
This matrix is meant to be used when the source coordinate space is right-handed and y-down and the destination space is left-handed and y-down, with Z (depth) clip extending from 0.0 (close) to 1.0 (far).