[][src]Struct ultraviolet::geometry::Ray

#[repr(C)]
pub struct Ray {
    pub origin: Vec3,
    pub direction: Vec3,
}

A Ray represents an infinite half-line starting at origin and going in specified unit length direction.

Fields

origin: Vec3

origin point of the ray

direction: Vec3

normalized direction vector of the ray

Methods

impl Ray[src]

pub fn intersect_plane(&self, plane: Plane) -> Option<f32>[src]

Returns the distance along the ray which intersects with the provided Plane

pub fn at_distance(&self, z: f32) -> Vec3[src]

Returns a Vec3 along the ray at a distance t from it's origin.

Trait Implementations

impl Clone for Ray[src]

impl Copy for Ray[src]

impl Debug for Ray[src]

Auto Trait Implementations

impl RefUnwindSafe for Ray

impl Send for Ray

impl Sync for Ray

impl Unpin for Ray

impl UnwindSafe for Ray

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.