[][src]Struct ultraviolet::bivec::WBivec3

pub struct WBivec3 {
    pub xy: f32x4,
    pub xz: f32x4,
    pub yz: f32x4,
}

A bivector in 3d space.

In 3d, a bivector has 3 components, each one representing the signed projected area of the bivector onto one of the 3 basis bivectors, which can be thought of as corresponding to each of hte three basis planes. This is analogous to the components of a 3d vector, which correspond to the projected length of the vector onto the three basis *vectors. Since in 3d, there are three components for both vectors and bivectors, 3d bivectors have been historically confused with 3d vectors quite a lot.

Please see the module level documentation for more information on bivectors generally!

Fields

xy: f32x4xz: f32x4yz: f32x4

Methods

impl WBivec3[src]

pub fn new(xy: f32x4, xz: f32x4, yz: f32x4) -> Self[src]

pub fn zero() -> Self[src]

pub fn from_normalized_axis(v: Wec3) -> Self[src]

Create the bivector which represents the same plane of rotation as a given normalized 'axis vector'

pub fn unit_xy() -> Self[src]

pub fn unit_xz() -> Self[src]

pub fn unit_yz() -> Self[src]

pub fn mag_sq(&self) -> f32x4[src]

pub fn mag(&self) -> f32x4[src]

pub fn normalize(&mut self)[src]

pub fn normalized(&self) -> Self[src]

pub fn layout() -> Layout[src]

Trait Implementations

impl Lerp<f32x4> for WBivec3[src]

impl Clone for WBivec3[src]

impl Copy for WBivec3[src]

impl Debug for WBivec3[src]

impl Div<WBivec3> for WBivec3[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32x4> for WBivec3[src]

type Output = WBivec3

The resulting type after applying the / operator.

impl Sub<WBivec3> for WBivec3[src]

type Output = Self

The resulting type after applying the - operator.

impl Add<WBivec3> for WBivec3[src]

type Output = Self

The resulting type after applying the + operator.

impl Mul<WBivec3> for WBivec3[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<WBivec3> for f32x4[src]

type Output = WBivec3

The resulting type after applying the * operator.

impl Mul<f32x4> for WBivec3[src]

type Output = Self

The resulting type after applying the * operator.

impl Neg for WBivec3[src]

type Output = Self

The resulting type after applying the - operator.

impl AddAssign<WBivec3> for WBivec3[src]

impl SubAssign<WBivec3> for WBivec3[src]

impl MulAssign<WBivec3> for WBivec3[src]

impl MulAssign<f32x4> for WBivec3[src]

impl DivAssign<WBivec3> for WBivec3[src]

impl DivAssign<f32x4> for WBivec3[src]

Auto Trait Implementations

impl Send for WBivec3

impl Sync for WBivec3

impl Unpin for WBivec3

impl UnwindSafe for WBivec3

impl RefUnwindSafe for WBivec3

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]