[−][src]Struct ultraviolet::Vec4
Fields
x: f32
y: f32
z: f32
w: f32
Methods
impl Vec4
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pub fn new<T: Into<f32>>(x: T, y: T, z: T, w: T) -> Self
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pub fn broadcast<T: Into<f32> + Copy>(val: T) -> Self
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pub fn unit_x() -> Self
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pub fn unit_y() -> Self
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pub fn unit_z() -> Self
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pub fn unit_w() -> Self
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pub fn dot(&self, other: Vec4) -> f32
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pub fn reflect(&mut self, normal: Vec4)
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pub fn reflected(&self, normal: Vec4) -> Self
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pub fn mag_sq(&self) -> f32
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pub fn mag(&self) -> f32
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pub fn normalize(&mut self)
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pub fn normalized(&self) -> Self
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pub fn mul_add(&self, mul: Vec4, add: Vec4) -> Self
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pub fn map<F>(&self, f: F) -> Self where
F: Fn(f32) -> f32,
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F: Fn(f32) -> f32,
pub fn apply<F>(&mut self, f: F) where
F: Fn(f32) -> f32,
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F: Fn(f32) -> f32,
pub fn component_max(&self) -> f32
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pub fn component_min(&self) -> f32
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pub fn zero() -> Self
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pub fn one() -> Self
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impl Vec4
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Trait Implementations
impl From<Vec4> for Vec3
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impl From<[f32; 4]> for Vec4
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impl From<Vec3> for Vec4
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impl Clone for Vec4
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impl Copy for Vec4
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impl Debug for Vec4
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impl Div<Vec4> for Vec4
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type Output = Self
The resulting type after applying the /
operator.
fn div(self, rhs: Vec4) -> Self
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impl Div<f32> for Vec4
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type Output = Vec4
The resulting type after applying the /
operator.
fn div(self, rhs: f32) -> Vec4
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impl Sub<Vec4> for Vec4
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Vec4) -> Self
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impl Add<Vec4> for Vec4
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Vec4) -> Self
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impl Mul<Vec4> for Mat4
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type Output = Vec4
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec4) -> Vec4
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impl Mul<Vec4> for Vec4
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec4) -> Self
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impl Mul<Vec4> for f32
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type Output = Vec4
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec4) -> Vec4
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impl Mul<f32> for Vec4
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type Output = Vec4
The resulting type after applying the *
operator.
fn mul(self, rhs: f32) -> Vec4
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impl Neg for Vec4
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impl AddAssign<Vec4> for Vec4
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fn add_assign(&mut self, rhs: Vec4)
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impl SubAssign<Vec4> for Vec4
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fn sub_assign(&mut self, rhs: Vec4)
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impl MulAssign<Vec4> for Vec4
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fn mul_assign(&mut self, rhs: Vec4)
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impl MulAssign<f32> for Vec4
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fn mul_assign(&mut self, rhs: f32)
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impl DivAssign<Vec4> for Vec4
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fn div_assign(&mut self, rhs: Vec4)
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impl DivAssign<f32> for Vec4
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fn div_assign(&mut self, rhs: f32)
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Auto Trait Implementations
impl Send for Vec4
impl Sync for Vec4
impl Unpin for Vec4
impl UnwindSafe for Vec4
impl RefUnwindSafe for Vec4
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,