pub fn spawn_actor_raw(
world: UObjectHandle,
class: UClassHandle,
transform_buf: &[u8],
owner: UObjectHandle,
) -> UikaResult<UObjectHandle>Expand description
Spawn an actor in the world.
world: the UWorld handleclass: the UClass of the actor to spawntransform_buf: raw bytes of an FTransform structowner: optional owning actor (null handle for none)