Skip to main contentModule ue_math
Source - BoxSphereBounds
- Combined box + sphere bounds. Maps to FBoxSphereBounds.
- Color
- 8-bit RGBA color. Maps to FColor (note: UE stores BGRA internally,
conversions handle the reorder).
- LinearColor
- Linear color (float RGBA, 0.0–1.0 range). Maps to FLinearColor.
- Plane
- A plane defined by normal + distance from origin. Maps to FPlane.
- Ray
- A ray defined by origin + direction. Maps to FRay.
- Rotator
- Sphere
- A sphere defined by center + radius. Maps to FSphere.
- Transform
- UeBox
- Axis-aligned bounding box. Named
UeBox to avoid conflict with Rust’s Box.
Maps to FBox. - UeBox2d
- 2D axis-aligned bounding box. Maps to FBox2D.